Agent 47 The most notorious assassin of all time has returned and is ready to reap victims by disappearing into the shadows but someone is gathering evidence on him. The cameras are always prying eyes spying from the dark and the tapes may have recorded something that can trap you...luckily our guide will help you collect all the evidence so that it vanishes without a trace!
The test guide is divided by missions (20 in total) and indicates, also with the help of photos, the position of all the tests in the game. From the title of each test you can understand:
-EVIDENCE # -The number of evidence to collect on that mission.
-VIDEOCASSET or DOSSIER - The evidence is divided into 2 categories: files, when you have to search for files, folders or photos, videotapes when you have to search for videotapes.
-PLACE NAME - Each mission is divided into several zones with a separate name.
ENTIRE GUIDE BY , VideoGamesTricks.com
MISSION 1 - A PERSONAL CONTRACT
After passing the garden area, you will need to deactivate the security system of the building you are in. Go into the room with the monitors to deactivate the system and look on the shelf to the left of the screens, near the brick column, to find the evidence.
EVIDENCE 2-DOSSIER-GROUND FLOOR OF THE BUILDING
Once you get to the ground floor of the luxurious villa, the one with the piano and several guards, look for the chequered carpet with the small table and the vase of flowers. You will find the dossier resting on the small table together with the vase of flowers. It is the same room where you have to get the magnetic card from the Head of Security. A great way to go unnoticed is to disguise yourself as a cook by taking your costume from the kitchens nearby.
MISSION 2 - THE KING OF CHINATOWN
EVIDENCE 1-DOSSIER-SQUARE OF CHINATOWN
You can find the file in the central marketplace. The evidence is located above the table inside the pagoda where the target will talk to his buddies, you can not be mistaken because the pagoda is located in the center of the square and has large black columns with golden dragons.
MISSION 3 - TERMINUS HOTEL
EVIDENCE 1-VIDEOCASSETTE-TERMINUS HOTEL
After taking the elevator up to the Terminus Hotel from underground, a cleaning lady will entertain you in a discussion. Exit the elevator and turn immediately to the right to find a small corridor closed by golden metal grills and a fat bald man with a white shirt and suspenders. The videotape is on the table with the TV in the hallway.
EVIDENCE 2-DOSSIER-TALL FLOORS
The proof is on the 8th floor of the hotel where room 899 is located. Instead of going inside to deal with our target, we go left to access the party room and then enter one of the two double doors on the right. The evidence file is on the table by the windows.
MISSION 4 - RACE FOR LIFE
TRY 1-DOSSIER-THE LIBRARY
In the centre of the area in question there is a statue surrounded by numerous desks. It is located right in front of the staircase that we will have to use to leave the area. Look at the desk at the foot of the statue to find the evidence.
When you arrive in this area there will be 4 guys smoking pot and one of them will run to throw a marijuana plant in the bathroom. Turn left although the game will advise you to take a right and eliminate the 2 guards present. Go through the door with the curtain and look in the window with the candles to find the evidence.
3-DOSSIER-TRAIN STATION EVIDENCE
Exit the elevator and enter the door on the left. Eliminate the policeman (or overtake him in any way) and continue until you find no more troops. Wait until you are cleared and then turn right. You will find an L-shaped counter where you can hide and eat donuts if you are wearing a policeman's costume. The file is on this counter.
MISSION 5 - HUNTER AND PREY
On the hood of the police car in the middle of the area. Better to have a police costume to try not to be recognized.
2-VIDEOTAPE EVIDENCE - THE VIXEN CLUB
The test is located within the club and can be achieved in 2 ways:
-Method Inside- Enter the club through the front door and you'll notice a girl talking to a customer at the checkout. Next to it there is a door that requires a magnetic key. The evidence is beyond that door on the table upstairs. Now all you have to do is find and eliminate a guard to acquire a key card.
-Exterior method- Enter the Vixen by climbing from the outer wall to reach the only open window. Upon entering you will find yourself in the room with the evidence.
3-DOSSIER-ABANDONED BUILDING EVIDENCE
When you arrive at the point where 4 cops are arguing, you will notice a cardboard box next to them with the evidence inside. To distract the cops you will have to go around them from the adjacent room and go upstairs to find the body of the missing stripper. Throwing it over the wooden railing will allow you to distract the cops and reach the evidence.
Just before leaving the supermarket, look next to the checkout counter to find the evidence. There's also a box of doughnuts to hide if you're dressed as a cop.
Once you reach the loading area, you must enter the building with the sign "Eazi-Mart" on it. On the desk inside the building you will find the evidence.
TRY 6-CHINESE NEW YEAR'S EVE DOSSIER
This area is the same area already seen in mission 2 with some minor modifications. Reach the alley, near the tattoo shop, where your target's luxurious car was parked in mission 2.
In place of the car there is now an apetto and the stairs lead to a new alley from which you can easily assassinate Larry Clay, one of your 3 targets. The file is on the ground together with the garbage in a corner of the alley where you can assassinate Clay.
MISSION 6 - ROSEWOOD
EVIDENCE 1-DOSSIER-HALL OF THE ORPHANAGE
Go down to the area where you insert the fuses. Before entering the corridor that leads to it, turn right to find yourself in a large room with 5 enemies. The file is on the counter on which 2 of these 5 enemies are leaning, in front of a fresco with the Madonna.
2-DOSSIER-EVIDENCE CENTRAL HEATING ROOM
In the area where you must eliminate Wade, we wait for the 2 enemies to finish the conversation and then eliminate them to clear the way. Later there will be 2 more henchmen in a corridor in which we can see the dossier resting on concrete blocks.
MISSION 7 - WELCOME TO HOPE
1-VIDEOTAPE-MEANING FIREBALLS EVIDENCE
In the area in question there is a door with a magnetic card that can be opened or bypassed:
-Open the door- Remove or distract the bouncer to steal the necessary keycard. Use the magnetic key to open the door and take the videotape.
-Go around the door- As soon as the level starts, go into the bathroom and wait for the cop to come out.
Now, use the ventilation system that will take you to the test room. This is a private area and on the coffee table with the TV we can find the videotape with the evidence.
MISSION 8 - THE GIFT OF BIRDIE
EVIDENCE 1-VIDEOTAPE-WEAPONS SHOP
The evidence is in the Bunker beyond the firing range. To open it, you need the owner's key card, which is behind the gun shop counter. To begin, as soon as the level begins, we check the right area to find a fuse box to sabotage. The owner will move away from the counter to fix the fault and we can steal his key card. Now let's go upstairs and down to the shooting area where, following the trenches, we can reach the bunker. Finally there's nothing left to do but open the bunker and take possession of the evidence.
MISSION 9 - LENNY'S SHAVING
EVIDENCE 1-VIDEOCASSETTE-THE STREETS OF HOPE
As soon as we regain control of 47, we proceed on the main road and then turn left. Once we find the garage, let's make our way up to the 2nd floor to find the videotape on a desk on the right.
( just before going out on the balcony ), where a police officer and a mechanic are talking.
Once in this area, go down the stairs to the left and enter the basement. Turn off the power and run upstairs to immediately enter the barber shop on the left. Dress up as a barber through the bag of clothes on a desk and go out into the main salon. Thanks to the fact that you have turned off the power, the TV is not working and the person who could recognize you has come down to turn the power back on. All you have to do is get close to the TV and collect the evidence from the floor before it comes back.
MISSION 10 - THE END OF THE ROAD
THERE'S NO EVIDENCE TO COLLECT.
MISSION 11 - DEXTER INDUSTRIES
EVIDENCE 1-VIDEO CASSETTE-WITHOUT OUTPUT
In the final building where the exit from the area is located, check the communication console for evidence.
2-DOSSIER-OLD MILL EVIDENCE
Over a console with a TV next to a large cylindrical container. You will find this console resting on some crates almost in your path.
In the room before the checkpoint, where 2 guards are discussing the work in the mine. Look on the table in the corner.
(CELL PHONE RINGING)
On the big desk in the big entrance hall, hard to miss.
MISSION 12 - DEATH FACTORY
EVIDENCE 1-EVIDENCE RESOURCES
Get to the floor where Dr. Green starts the mine test and look for the doctor's office. Next to this kind of study is a table on which the Dossier is placed.
On the small table in the middle of the area where the 3 guards are watching a fight.
Go downstairs and search the side rooms until you find a medical cart with monitors, behind which the file is located.
MISSION 13 - NIGHT COMBAT
EVIDENCE 1-DOSSIER-HANGAR OF THE PATRIOT
Very easy to find, look in the corner of the hangar where a guard is leaning on boxes to notice the file resting on boxes.
In the VIP room of the Patriot entourage, on the second floor. Look near the monitors to find the tape. The Patriot's assistant costume can help you in this task.
MISSION 14 - SAINTS' ATTACK
EVIDENCE 1-PARKING DOSSIER
Over some crates behind the only blue SUV you'll see in your path.
Over some crates near the gas station, right behind a red car.
TRY 3-DOSSIER-GRAIN FIELD
Near the caravan where one of your targets, Jacqueline Moore, is wandering around, look on some crates near the camper.
MISSION 15 - THE LAW OF SKURKY
Search the security room behind the judge's desk.
EVIDENCE 2 - VIDEOTAPE - DETENTION CELLS
On a table in the room with the exit from this area.
In the dark closet before the security gate.
MISSION 16- OPERATION SLEDGEHAMMER
TRIAL 1- COUNTY PRISON FILE
Look at the horseshoe shaped desk where you'll get your guns.
TRIAL 2- DOSSIER -OUT GUNNED
When the Agency tries to lock you out of county jail, look at the containers behind the huge black truck with a yellow stripe.
EVIDENCE 3- DOSSIER - BURN
Above a container in the last room where you'll meet the agency's armoured guards.
EVIDENCE 4 - DOSSIER - HOPE EXHIBITION
Look above the container, between the agency cars, in front of the brewery. If you blow it up before you find the evidence, the evidence may be missing.
MISSION 17- UNIQUE
Go down to the basement of the tailor's shop and search above the desk with the typewriter to collect the cassette.
MISSION 18- UNIQUE
EVIDENCE 1-VIDEO CASSETTE-PARK BLACKWATER
Look in the security office next to the flooded garage.
TRIAL 2- DOSSIER -PENTHOUSE
Look on the couch in the corner in the room with the cetacean skeletons.
MISSION 19- COUNTDOWN
EVIDENCE 1-BLACKWATER ROOFTOP FILE
You can find the evidence in the room locked by the magnetic key in the second area of the roof.
The magnetic key is in the warehouse beyond the minefield, try not to let the guards see you so that you can get past the mines without any problems.
MISSION 20 - ABSOLUTION
EVIDENCE 1-CEMETERY ENTRY FILE
At the intersection, you'll find the evidence on a little wall, hard to miss.
EVIDENCE 2- DOSSIER - TOMB OF THE BURNWOOD FAMILY
This is the area where you're going to assassinate Jade. Your target is initially located in the middle of this area under a kind of bulldozer that keeps the heavy lid of the empty tomb in the air. This central area is surrounded by a wall. Looking at holes from this wall you can see the file on some suitcases in which a computer is placed to hide you. I advise you to find an agency technician's costume to go unnoticed.
EVIDENCE 3- DOSSIER - CREMATORIUM OVEN
Above an agency container just below the stairs leading to the building's entrance. Beware the laser explosive at the foot of this container.