Red Dead Redemption 2 is bigger, more fun, it has a lot of secrets to unravel and that also affects the story.
The narrative structure of RDR2 is more complex than in the previous chapter. The player will, from time to time, have to make decisions and make moral choices, such as whether or not to kill a character.
In this guide to Red Dead Redemption 2, we'll keep you updated on all the moral choices you face in the game, explaining the repercussions of each choice.
Red Dead Redemption 2 | All moral choices
Below we will tell you about the moral choices you will encounter on your dusty path, where you will face them and how to get the best out of them.
Kill or spare O'Driscoll in the barn
Killing or saving O'Driscoll in the barn is the first moral dilemma you will face in Red Dead Redemption 2.
It will happen during the first chapter, where one of O'Driscoll's guys sneaks into your barn and attacks you when you go to take a look for the noise he made.
After you overpower him and interrogate him, you'll have to choose whether to choke him or let him go. Below we'll see the repercussions of each choice.
How to deal with O'Driscoll?
After you're done questioning him, Dutch will tell you that he doesn't care how you handle the situation.
On the way to the house, you'll have a chance to kill O'Driscoll or let him go. Of course, Dutch won't protest in any way, so it's up to you.
The immediate effect is pretty much the same. If you decide to kill him, Arthur will strangle him and leave him in the barn.
If you let him go, he'll run. Keep in mind it's very cold outside and he doesn't look like he's dressed for that kind of weather. Arthur will also say that he doesn't think the boy has much of a chance.
For all intents and purposes, he'll end up dead either way, but in the first case, we'll physically kill him.
However, some of your gang members may treat you differently depending on what you choose. The O'Driscolls may also have a slightly different attitude towards you.
We chose to let him go.
Kill or spare the train guards of Leviticus Cornwall
Killing or sparing the guards on the Leviticus Cornwall train is one of the first choices in Red Dead Redemption 2. During the first chapter, you will have to rob a train.
The last car is armoured and there are three guards inside. Once you open the door, you'll have to choose what to do with the guards. They won't put up any resistance.
How to deal with the guards during the train robbery?
At first, you won't be able to get into the armored car, so Dutch will ask the train guards to open the door.
They will refuse, saying they work for Leviticus Cornwall. You will then use some dynamite to open it yourself, after which the guards will raise their hands and surrender. They don't look like guards at all, actually, but more like employees.
They'll be tied to a rock while the gang steals everything. Once back, Arthur will be the one to choose how to deal with the guards.
You can kill them in cold blood or let them get back on the train. The right decision is not to kill them, since they don't resist.
That choice will affect your reputation, so it's best to spare them as a precaution.
Kill or help the man in Blackwater
Killing or sparing the man in Blackwater is one of the moral choices in Red Dead Redemption 2. It will be presented to you in Chapter 2, after you go to Valentine with your gang mates on the Polite Society mission, Valentine Style.
You'll end up chasing Blackwater's man and, after a short but exciting hunt, you'll find yourself on top of a cliff, watching him dangle precariously.
You'll get to decide his fate and many people will wonder what the consequences of each option are. This guide will help you decide whether to kill or help Blackwater's man in Red Dead Redemption 2.
What about Blackwater's man in RDR 2?
It might be tempting to take a step on his fingers - after all, he was spreading rumours about you and made you run a lot.
If you choose to do this, the fall will be fatal - Blackwater's man will die, and you'll have to plunder his corpse for a handful of dollars and a gold ring. You'll also get a penalty on your reputation, so obviously, don't choose this option if you're trying to play the good cowboy.
If you want to spare him, you'll receive his eternal gratitude. On the more tangible side, you'll get some honor points and the man will give you a pen. You can sell the gift for a quick profit.
Probably won't make a difference in the end, it's up to you to choose his fate.
Bear Hunt - Leave the bait or leave.
During the quest where the main character and Hosea go looking for clues, the two of them will end up dragging a bear with them. As you progress through the mission, you'll be presented with the dilemma of splitting up or setting bait for the bear?
If you choose Split, you and Hosea will go your separate ways looking for clues. Eventually you'll come across a clue.
However, the main problem is that the bear will find Hosea in the meantime. So you'll have to hurry and scare the bear and save Hosea's life. You'll have to chase the bear away with the bullets.
If, on the other hand, you decide to leave the bait, a movie will be played in which you have to shoot the bear, which will then run away, and both of you will be safe. This bear is a legendary bear, and you can return to this position later to find him.
Ultimately, it seems to us much better to leave the bait.
Threatening or persuading the drunk man at the bar
The choice to threaten or persuade in RDR2 occurs during the A Quiet Time mission in Chapter 2. In the quest, Lenny and Arthur are approached by a drunken stranger in the saloon who begins to annoy them.
You can threaten him or treat him politely to send him away. The difference isn't too big either way.
If you choose to persuade him to leave you alone, Arthur will kindly tell the drunken stranger to leave.
This last one will. On the other hand, if you choose Menace, Arthur will basically tell the stranger he's going to kill him and in a pretty gruesome way. Of course, the stranger will immediately apologize for the situation.
Either way, the drunk will leave, so you do it. We preferred to say it politely.
Whether or not to help Mary
Whether or not to help Mary in RDR2 is a choice you'll have to make in the game. What you choose will make all the difference in the quest We Love Once and for real, and may even exclude you from some missions. Our guide will show you what happens in both choices. Needless to say: ATTENTION SPOILER.
What happens if you help her
If you choose to help Mary (Arthur's ex) find her brother Jamie, you'll have to find the Chelonians. They're basically a cult that Jamie fell into, and Mary wants you to save him. She tells you they're somewhere in Cumberland Forest and, in fact, they are. The game will mark the location for you in the northeast of Cumberland Forest. The Chelonians are on a cliff.
When you approach the cult, you'll have a brief dialogue with them. After that, Jamie will run off on his horse and you'll have to hunt him down. Stay as close to him as possible, at some point Jamie will cross the railroad tracks and start a short film. Jamie will threaten suicide and you'll have to use the Dead Eye to shoot him with the gun without hurting him. The only thing left to do is to go with Jamie to Mary's house.
What happens if you refuse
If you decide not to help Mary find her brother, this is where the mission ends. The two of them will share some kind words, talk about how they lost touch. What's important to note here is that this choice may hold you back from another mission. If you choose to help Mary, in fact, later on, she will ask you to save her father as well. So you should know that before you say no. In this game, agreeing to help people is always the best choice. In the end, it's up to you.
Unknown of Bayou Nwa - Whether or not to enter his home
A stranger's cottage in Bayou Nwa is a place you can visit in the game... or not. This person, named Sonny, invites you to his cabin, promising us food. So, the question is, what to do? Should we go inside, or should we just leave?
If you go exploring Bayou Nwa, you may come across a stranger wandering on his shack porch, just south of the letter Nwa on the map. The boy seems friendly enough; he invites you in with an offer of food. What to do? Is he really that nice or is he a Leatherface from the Wild West? Our advice is to go inside, but expect some nasty surprises, which you can make up for later.
Sonny's got some good supplies in his shack. These include Valerian roots, which help to increase the Dead Eye. So, you go into the stranger's hut, and he'll hit you over the head with a big wooden plank. You'll see a short but disturbing film afterwards, you'll wake up somehow to the northeast. You will also lose some money and all the cores will be red. So, take a minute to rest and replenish your cores. So, go back to Sonny's house and get revenge.
Take out your weapon and break down the door. Sonny will try to escape, so kill him. Pillage everything in his house, so you can get the money you lost.