Gears of War 2 - Solution and Guide


Once we start the game, the first thing we have to decide is the difficulty we want to tackle the game. The levels are Easy, Normal, Difficult and Crazy (the latter will be unlocked only after finishing the campaign at least once at each of the available difficulties). The difference between these levels of difficulty is the resistance and the ability to organize enemies as well as their presence. With a high difficulty the Locust will be better organized, harder to die and in the phases in the non-presence of bosses, the amount of enemies that will appear will be greater, the opposite is the case if you choose to play with low difficulty. This guide was developed with the game in Normal mode. Each mission of the game also features collectible items, these within the guide will be marked with the name of the object and a number in square brackets next to it - Object [00].


For 14 terrible years, our homeland, Seran, has been devastated by the Locust Horde. We counterattacked and detonated the solar bomb; I stood by while the heart of the hive burned. Then we laid down our weapons and began to hope - but now, as entire cities are swallowed up, our dream of peace disappears with them. This time, if the world goes to hell, those I love will be spared from the flames. It is time to start fighting again.

ACT I - SPEARHEAD

During the introduction the game will put us immediately faced with a choice, train or not to train a new teammate of ours, the Delta I. It is advisable to perform the training even if you have played the first Gears of War, this phase of the game allows us to resume full hand with the controls and tactics of the game.


DELTA I [TWO COLLECTIBLE ITEMS - 01/02].

Once the training is activated, we go ahead, then we collect The Eagle magazine [01] before reaching the location where Dominic will tell us to shoot the bottles first with the rifle and then with the pistol. Hit the bottles, we continue and Carmine will notice something he can't identify better than calling it a dog. Actually, he's an abject. After seeing a couple of times and collecting the grenades, we throw a grenade in the parking lot and continue along the passage towards the entrance of the parking lot and then down the stairs to reach the road back to the hospital. Before we go left though, we go right inside from the garage at the end to pick up the ambulance driver's diary [02] on the desk. After this we go back and reach the hospital so as to complete Carmine's first mission and training.

DESPERATION [FIVE COLLECTIBLE ITEMS - 03/07]

Once the training is over we will find ourselves inside the hospital with the alarm sounding, evidently the abject seen previously was in a pack. Once the discussions with Anya are over, we go through the door to meet Tai. At the end of the film we follow Tai listening to his information about the locust attack and when we reach the corridor full of windows we prepare for the first direct contact with the enemy. At the end of the discussion, we take cover behind the wall, wait for the locusts to approach the blue canisters in the middle of the courtyard and shoot at them in order to create a strong explosion. Once the locusts have been eliminated and the electricity has been turned back on, we go left and reach the long corridor and enter the room on the left to collect the Medical Diary [03]. After collecting the object we continue following Tai and reached the checkpoint we continue towards a new fight against the locusts that will appear first on the ground floor and then along the corridor on the left in the mezzanine floor where we are. Once these enemies have been eliminated, the team will split up with Dominic and Tai who will descend the stairs going to the right, while we will have to follow the road from where the locusts appeared earlier. At each corner and new area, we stay sheltered, then eliminate the locusts in the waiting room and in the operating room and go down the stairs to reach the lower floor. Here we will gather in Tai and Dominic who are facing locusts with their backs to us, then we take advantage of the crossfire and help our comrades to take out the enemies, then we reach the inner area between the counters and collect the Medical Record - Jacinto Hospital [04]. After collecting the object we follow the road, reload our rifle thanks to the chest and go out into the courtyard to face a new wave of locusts. Once the enemies are eliminated, we go down into the courtyard and we will be attacked by a Reaver who will leave after having suffered just a couple of shots. As soon as the Reaver is gone, we pass the whole yard, collect the ammunition in the first room and go back to the hospital following the road indicated by Tai, thus reaching a new large room where there are other locusts. Once these have also been eliminated, we enter the room, pass it and reach the corridor we go left to collect, after listening to Anya's communication, the COG letterhead [05] inside a small room on the left after the curve. Once we have collected the object, we reach the canteen and eliminate the locusts inside, after which we retrieve the ammunition and pass the courtyard where an allied ship will crash into. We quickly go to the right or left and climb the stairs so that we are not on the lower floor with the locusts in advantage for the height, then we eliminate the enemies and continue along the corridor. Once we reach the new large area, we go right along the raised walkway to collect ammunition and the COG sign [06] at the end of it, then we turn back and go down the stairs to the central area of the hall where things will start to heat up again. We will have to face two different attacks by Locusts while Jack will take care of reopening the doors, the first attack will be launched from the right door, the second from the left. Once we eliminate the enemies and reopen the doors, we go out in the corridor and gather in Carmine, then we go out and quickly eliminate the Locust in the street. Before going down the stairs, let's go right, turn completely and collect the fifth and last object of the chapter, the COG CSID:085177-MJ3V5-PB [07]. Once we have obtained the plate, we go down the street, eliminate the remaining locusts and turn right to the covers. From here we will have to enter the shop on the left by climbing over the window. From here all we have to do is advance first inside the shop and then outside, eliminating all the Locusts in the area until the end of the chapter.


THUNDER RUMBLE [TWO COLLECTIBLE ITEMS - 08/09]

After the bombastic words of President Prescott during our helicopter ride, we will find ourselves aboard Betty, a big wagon with which we will head to one of the locust nests. Once we get the controls, we turn around and pick up the drill warning [08] after which we listen to the communications and take our positions. After moving around for a while, a film will be activated in which we will see the Nemacyst mortar shells destroy all allied vehicles, then we will grab our rifle and shoot the enemy bombs before they can reach our vehicle. Once this is done, we quickly climb up to the left turret and take control of the machine gun and use it to eliminate the Reavers who will attack us. Eliminated the enemies, the wagon on which we will move will go up and we will have to stop to allow the driver to put it back in operation. Once we have obtained the commands we go quickly to the left, reload our rifle with the two ammunition boxes and take the Ammunition Request Form [09] just behind the two boxes. Once this is done, we quickly move forward and defend the wagon from the counterattack of the locusts that will attack from the south and east. As soon as we hear the driver say that the wagon is ready to leave again, we forget about the remaining locusts and quickly reach the wagon's ladder.

THE BIG PUSH [NO COLLECTIBLE ITEM].

Once the film is finished let's put ourselves back in control of the machine gun and unload as many shots as possible on the enemies paying particular attention to the wagon that will move alongside that has been conquered by the Locust. At a certain point, near the bridge, what we will have to do is to target the cockpit of the pilot so as to kill him and be able to see the wagon conquered by the enemies fall into the ravine and destroy itself. Once past the bridge we will find ourselves in the open field and we will have to attack two Brumak - we shoot at the exposed areas and not on the armour - a Corpser - we aim at the mouth - and finally another Brumak that we will have to shoot down before it reaches us.


ROADBLOCKS [FOUR COLLECTIBLE OBJECTS - 10/13]

Once the footage is finished we'll be on foot with Carmine, Dominic and Tai. We go to the left and break through the bar door with three shots, pass the counter, retrieve the ammunition and go to the second floor to collect the Jacinto Sentinel [10], grenades and other ammunition. Once we have collected everything, we go down, go back over the bar and go to the left to face our first Tickers, creatures that locusts use as mines. We are very careful because they are very fast animals and the explosive they carry on their backs is able to take us out if it bursts near us. Eliminated the first Tickers staying inside the bar, we go out and eliminate two more that will unlock the way by blowing up part of a fence. From here we continue along the only available passage and reached the wooden barrier on the right, destroy it with the chainsaw of our trusty rifle. After this we take cover and eliminate a new series of Ticker, then we go on and at the fork we turn right to see the Inscription on the monument [11] of the great tomb. Once this is done let's turn around and eliminate the Nemacyst in the air before moving forward and passing the checkpoint. Once we have eliminated all the Nemacyst we can, we continue and quickly take shelter behind the sacks and walls, moving forward until we see the entire gas station. Here we maintain control of the area from the locust attacks for a couple of minutes so that a helicopter can eliminate the enemy on the machine gun above the roof of the refueling station and a tank can destroy the station on the left. Once the area is cleared, we enter the refueling station and collect the ammunition and the truck driver's note [12]. Once we have collected everything, we pass the gap in the barrier and at the end of communications with Anya we reach the tunnel on the left. Once past the checkpoint and reached the first wall, we stand still waiting for our wagon to arrive so that Dizzy can turn on the lights and allow us to see what we are doing and where we are going. Let's move slowly, along the tunnel in fact we will suffer three different attacks by dozens of Ticker. Once we reach the roadblock, we go into the small tunnel on the left - just before the illuminated area always on the left that can be reached through some stairs - and we retrieve the COG CSID plate: 595506-GK8C6-9A [13], the fourth and last object of this chapter. After this we return to the tunnel and enter the illuminated and raised area on the left, we go on and after having eliminated two Tickers in the area, we go out of the area passing through the second exit. Once we reach the second part of the tunnel we go down the stairs, wait for our wagon to start to light up again and continue ahead eliminating two more Ticker waves. Once passed these and almost reached the end of the tunnel, we will be reached by a Reaver, so let's take shelter behind the car on the left and focus our fire on the two locusts on the back of the beast as our companions will keep the fire active on the head of the Reaver. Once this obstacle has also been eliminated, we continue out of the tunnel and we will have a choice, go and hit the mortars passing through the hotel or the rooftops. The choice made in this guide was for the road over the rooftops. Once the film is finished we go up the stairs, take cover and eliminate the two locusts on the roof, then we go up the stairs to the right and take possession, after killing the enemies, of a mortar to be used to open the way for the second group by destroying a roof on the other side of the street - we load the shot on the trigger so as to increase the distance of the shot. Once this is done we drop the mortar, go down and have Jack remove the metal plate from the door, then enter the building and eliminate the remaining locusts inside and outside. Once this is done we take the mortar and place it targeting the tunnel on the right, in fact from here will come out a Brumak to be eliminated using the mortar. A couple of well-aimed shots will be enough to eliminate the enemy for good.

BY DIGGING DEEPER [NO COLLECTIBLE ITEMS].

New phase of the game aboard our wagon, dear Betty. Once we get the controls we quickly take a mortar and point it towards the cemetery to eliminate a couple of locust holes and then a team of Boomer and after these two Reavers. Once all the enemies are eliminated, the act will end with a long film.

ACT II - NATURALIZED

SEPARATE [NO COLLECTIBLE ITEMS]

Once we get the controls, we'll separate from Dominic, but we'll both have the same destination, Carmine. So let's go ahead following the road to the left quietly and without worrying about enemies for now until we get to a plot of plants that we will have to destroy with the chainsaw, beyond this plot is in fact Carmine attacked by locusts that will have the nasty surprise of being at the center of a crossroads of three different fires, namely us, Dom and Carmine. Rejected the first attack of the locusts we reach the two drills at the bottom and with a film Jack will put to work on a drill, then regaining the controls immediately after we must defend the area eliminating a horde of locusts accompanied towards the end also by half a dozen Ticker. Once the area is completely cleared, let's get close to the drill set up by Jack and activate it to open a passage through the wall. Once through the hole we go quickly to the right and use the elevated position to help the Omega team fend off a heavy locust attack formed by Drones, Ticker and two Boomers at the end. Once all the enemies are eliminated we reach the combat area and feast on weapons and ammunition, then continue on to a new checkpoint with the cave behind us that will be blocked. We continue at this point along the passage lit by red torches - Jack will also give us some light - keeping the rifle pointed as we will be attacked by a group of Aimers halfway. Once the enemies have been eliminated, we continue forward, pick up the weapon near the plant weaving and open the passage through them using the chainsaw.

INDIGENOUS CREATURE [TWO COLLECTIBLE OBJECTS - 14/15]

Once we have passed the barrier we go ahead without facing the stone worm or suffering a lot of damage, so let's listen to the various communications with Anya and shoot the luminous fruit at the top right to see the stone worm create a real barrier. After this we go to the left following the passage, we destroy the interweaving of plants always on the left and we collect ammunition and the Gear Diary [14], the first collectible item of the chapter. Having taken the object we go back out, we shoot the second luminous fruit to make the stone worm move and we go on going left when we will be asked the way to follow. We continue until the first and then the second cover so that a stone worm appears in the field that we can use as cover to take out all the enemies, including the one placed on the Troika machine gun. Once cleared the passage we climb the ladders to the wall, wait for the Tickers to open the passage on the right and quickly eliminate the Tickers that survived the first explosion. After this we follow the long passage, listen to Anya's communications and after eliminating the enemies beyond the first stone worm, we go on until we reach a drill with two bodies and two sniper rifles next to it. We exchange our secondary weapon with this rifle and immediately use it to eliminate the enemies in the bottom platform using sniper rifles and a Troika machine gun. Once the enemies have been eliminated, we continue using the other covers and the stone worm to protect ourselves from the shots of any remaining enemies and when we reach the fork we go to the left and halfway along the way we use the sniper rifle to take out a few locust patrols at the bottom left. Once this is done, we continue along the only available route and reach a camp at the top with two Troika positions and dozens of locusts to take out. Once the locusts have been eliminated, we take control of a Troika machine gun and use it to quickly shoot down the Reaver that will arrive in the area. Once the Reaver is taken out we will have some time to turn around the area and collect ammunition and the Kantus Parchment [15] in the right area of the camp near a trailer. Let's move quickly because Abietti, Ticker and a couple of Boomer will come from the door at the back and they'll be happy to party with us. Once the area is cleared, we continue along the path and as soon as the Allied team arrives in the area, we grab the sniper rifle again and take out where the locusts are armed with mortars. Once this is done, we continue along the path to the position with the Troika machine gun and use it to eliminate the enemies in the battlefield so that the Allied team can conquer the area. At the end of the fight a film will show us the origin of the seismic activity caused by something similar to an immense earthworm. Once the film is finished, we go to the right and pass the wall.

DISTURBING REVELATIONS [A COLLECTIBLE OBJECT - 16]

We continue along the road and past the film we run towards the cover and use the sniper rifle to take out the Kantus placed on the second floor of the structure. Once the first one is taken out, let's also take out a second one that will come out from the door that will open in the middle of the structure, making Abietti and Ticker arrive in the area. Completely cleared the area we go on, we pass the doors and we take on the right ammunition and the Locust Emblem [16], then we go on reaching a fork with a choice on the screen, go right or left, we go on the left, we retrieve the weapons and we reach the room where we will have to shoot three bright fruits to make the stone worm move, then we use the chainsaw to eliminate a dozen Abietti that will reach us by breaking through a passage. After this we pull the lever in the room, go out and take cover behind the sandbags facing the enemies in the area waiting for help from Dom and Carmine. We eliminate the enemy to the machine gun with a precision shot to the head using the sniper rifle, then we follow the passage on the left and face other Drones and a Kantus until the opening of the door from which other Drones and a couple of Boomers will come out. Once the passage is cleared, we cross sand and stone worm barriers to reach the gate that will end the chapter.

HOPELESS [TWO COLLECTIBLE ITEMS - 17/18]

The new tactics of the Locust must be said that has an as well as ingenious, congratulations aside let's get back on the move and continue along the road through the rubble of Ilima until you reach a checkpoint, immediately after the fight will start again, so let's take cover on the left and start firing at the Locust. Once we reach the mortar on the left we use it to eliminate the bulk of the group, then we go right over a small wall in a restricted area where there is the upside down carcass of a car and a case of ammunition, between the two things we will find the Ilima City - Job offer [17], the first collectible object of the chapter. Having taken the object we return to the main road and continue to advance eliminating Drones and snipers and a Reaver. Passed this last one we continue, reloading our weapons, towards the downed helicopter and reached the position where we will see a tunnel from which a bridge will appear, we take the sniper rifle and we eliminate as many enemies as possible, focusing immediately after on the Reaver leaving the other enemies to our comrades. Once the passage is cleared, we retrieve the boxes of ammunition and grenades and slip into the building at the end of the passage until we reach an ambush. At the end of the film we go quickly to the left, take cover and eliminate from here the enemies in the area leaving the post only to revive both Dom and Carmine in case both were almost shot down. Removed most of the enemies, in a movie Cole will clean up the whole area and together with Cole we will move immediately afterwards in search of Baird and other survivors. After the film with Cole, we go left inside the building and pick up the COG CSID plate: 085177-MJ3V5-PB [18]. Once we have collected the object, let's start again and reach the hill, we quickly eliminate the Reaver and then the Drones and the Kantus at the top over the bridge. Once the passage is cleared, we go ahead, cross the bridge and enter the tunnel created by the vermon.

IMPRISONMENT [A COLLECTIBLE OBJECT - 19]

At the end of the tunnel we go left and follow the passage to reach a capsule in which Baird is located. Having freed our new companion, we continue along the road and immediately turn right to collect the Diario degli Arenati [19] behind a crate. Once this is done, we return to the ordinary route and walk along it at the bottom so that we can see the strange "ship" on which the locust prisoners are transported. First we eliminate a couple of Drones and a Boomer, then we get on the ship and take cover so that we can eliminate a Grinder - a form of Boomer armed and formed differently. Once the enemy has been eliminated, we use the elevator on which it appeared to climb up and once we reach the covered deck, we pull the lever on the central column and come out into the open going up one of the two passages. Once on top we eliminate the enemies and quickly lower the central lever first and then we put ourselves in control of the Troika machine gun so as to start respectively the platform and under heavy fire the Reavers that will appear. We remain in control of the machine gun until our platform collides, stopping, against another platform. At this point we invade the second platform, eliminate the enemies on it and go down to open the cages inside which Tai is. Once we've finished the film we'll find ourselves back on top of the platform, take cover and wait for the bridge to be lowered, after which we use the weapons in our possession to eliminate Drones and Grinder over the flying bridge. Once the area is cleared we reach the mainland and collect weapons and ammunition, then we follow the passage on the right until we reach a new position controlled by several Drones, a Kantus and a couple of Bloodmount. Once we clear the passage we continue listening to Anya's words. At the end of the speeches we continue along the tunnel on the left and eliminate the locusts that will appear, then we go out into town and follow the passage on the right eliminating Drones, Kantus, Ticker and Reaver to the back of the gas station. Here, after eliminating the enemies, we will be reported the roof of the building as an extraction point, then we collect ammunition and any weapons and get inside the building reaching the roof. Once at the top and placed the smoke bomb we will only have to defend the position until the timer that will appear on the screen expires - the greater the difficulty, the longer the time required. Once the time is up, we will finish the chapter.

INTESTINAL STRENGTH [TWO COLLECTIBLE ITEMS - 20/21].

We are inside the huge stone worm and Marcus had the good idea to eliminate it by finding its heart and destroying it ... how to make virtue of necessity in short. Having fully obtained the controls we go to the left and collect the Rivista auto gold [20], the first of the two collectible objects of the level. Once this is done, we continue to get to the digestive teeth that we will have to overcome with timing. There are a total of four different steps, the first consisting of the first two teeth that descend at regular intervals, then as soon as the first tooth rises, we run forward. The second passage is composed instead of a single very long tooth, also in this case we run past the tooth as soon as it rises, while the third passage is composed of a series of teeth that do not reach the ground due to small walls, so to overcome them we just have to run without ever getting up until the end of the path. Once past the third section we will reach the fourth passage composed of four rows of teeth that move rhythmically in a continuous sequence, we do not have time to pass them all at once, so as soon as one tooth gets up - or widens in the case of the first and fourth row - we will pass it individually waiting for the next tooth to come down and start climbing to pass it. Once over this stretch we go on to reach a film at the end of which we will have to eliminate a dozen creatures that will appear from some holes. Once this is done, we go on until we activate a film in which we will see Carmine. At the end of the movie we will find ourselves behind a huge ball of debris, so we run forward and made about twenty steps, just before we have to turn right, we collect the COG CSID plate: 838186-22A03-SF [21], the second and last object of the chapter. Having done this, let's run forwards avoiding thorns and traps, let's not limit ourselves to walking, but let's run. Once we reach the first sphincter, let's shoot it to open it, then let's continue and use the chainsaw on the thin membrane to open it, thus reaching a second sphincter - the same technique as the first one to open it - a staggering car to shoot at to create a flying bridge and a last thin membrane to cut with the chainsaw to finally overcome the ball of debris. Once the film is finished we will have to pass a first tunnel with green acid sprayers that we can block for a few seconds by shooting at their top. At the end of this tunnel we will reach a second tunnel whose air is toxic, so we stay down and run always choosing the road with more light to reach a thin membrane to be sliced with the chainsaw, which will allow us to overcome the intestines unharmed. Once we have passed the film, we go ahead, cut another thin membrane and once we reach the heart of the vermone, we use the chainsaw again to cut the two large arteries. Once this is done we follow the passage on the right, we eliminate some creatures that will appear reaching, after the nth membrane, a second heart to which we will have to cut three arteries this time. Once this is done, we follow the passage that will open up to the nth thin membrane to be cut to reach the third and last heart to which we will have to quickly cut the four arteries before the area is invaded by blood or enemies. Let's leave it to our comrades to attack the enemy creatures, we will only and exclusively take care of cutting the arteries. Once the four arteries are cut, the act will end with the usual long film.

ACT III - INCOMING STORM

A DIRTY SECRET [NO COLLECTIBLE ITEM].

Having obtained the commands at the end of the film we follow the road on the left and reach the inside of the warehouse by breaking through the door of the large central building. Once inside we go to the end of the corridor on the right - inside the rooms on the left of this corridor there are weapons and ammunition. Once we reach the security door a film will be activated, at the end we will find ourselves with Dom looking for a source of electricity, we continue quietly until we reach a small warehouse with several shelves inside, after this we will find a flamethrower and the generator in the next room. Once the generator is activated, we go back to the previous warehouse, open the doors and follow the elevated passageway, roasting as many Abietti as possible. We clear the area, retrieve the ammunition and turn the crank in front of Dom to reach the outside and the bomb prepared by Bird. Once the film is finished we are forced to move slowly and using the single gun as a weapon to defend ourselves, the other hand is in fact busy holding up the bomb. As soon as the platform will be raised by Jack, we go ahead but we stay at the entrance of the warehouse, from here it will be easier to take out the Abjectives. As soon as Jack opens the door in front of us, we go ahead eliminating the Aimers in the next room and we turn right along the corridor with the door at the end. In this corridor we will suffer three attacks from the Abietti that will break through the roof, so let's move slowly stopping at each attack to reload our gun. Once we clear the corridor we go near the door and hand over our "access data" to the computer.

ORIGINS [THREE COLLECTIBLE OBJECTS - 22/24]

Destroyed the door with the explosion, we pass the passage and the two flights of stairs and slip into the office on the right to collect the gun and the Internal Memorandum [22]. After this we listen to the words of Niles, the guy whose face appears on the monitors, and after arguing with the command, we go ahead through the open door on the right. From here we follow the corridor, go down the stairs and through the security room door on the right. We enter the room and activate the security system by pressing the button at the bottom. As soon as the two laser turrets have eliminated all the targets, we deactivate the security system, return to the corridor and break through the door behind which the enemies were kept closed. After the door we go to the right and take cover behind the wall at the fork in the road. On the left is a turret, we wait for the light of this to be on the right and quickly enter the room on the left to press the button that will allow us to disable it. Once this is done we go back to the corridor and go down through the first door on the right, then we break through the door at the end and collect inside the room the Reminder [23]. Once this is done we go back to Dom, take cover behind the desk and when the laser light will be on the right we go quickly forward on the left sheltering behind the second desk, from here we make a change of cover to the right as soon as the laser light will obviously be on the left. After passing this small corridor we will find ourselves in a dormitory with a broken roof, we disable the turret so that Dom can reach us and we go in the corridor to face a series of Aims that will arrive in the area. Once we clear the passage we'll have to disable a couple of turrets. Let's go to the door on the left, wait for the light of the turret to be on the right and pass the door before and the desk after reaching the security control on the left. We disable the turrets and reach the next room and the next corridor where there are three different turrets, one fixed on the floor and two on the roof. We wait for the floor turret to have the light pointing to the extreme left, then we pass the corridor and break through the door in front of us. Once inside the room we reach the second exit, wait for all the lasers to go forward and exit by quickly disabling the system with the button on the left. Once this is done we go ahead, go out into the courtyard and eliminate the Aimers in the courtyard and those that will pop out of the door on the right. Eliminated the Aims we enter from where they came out and reached the corridor we do the usual job of waiting for the laser is completely left to reach the door in front of us that opens us to the kitchen. Here we wait for the lasers to do their job eliminating most of the Aims in the area, then we wait for the first laser to be completely on the right to reach the blind spot between the two turrets and wait again for the right turret to point completely on the right to reach the second entrance of the kitchen and disable, with the button in the corridor, the turrets. After this we continue, listen to Baird's communication and move on. Once we reach the room with two safety turrets and a new communication from Niles, we enter the room on the right next to the switch to collect the New Hope Medical Record [24], the last collectible item in the chapter - in the meantime the lasers and Dom will take care of the Aims. After collecting the object we leave the room, we disable the turrets with the button on the right and eliminate the Lens that will enter the area, then we continue passing to the left and then behind the table to avoid the rays of the two turrets still active. Once this is done we follow the road to a corridor where there are four turrets that we can't disable and the Aims that will arrive, then we eliminate the enemies that will remain alive, then we go to the wall on the left, take cover and move - Marcus will automatically lower his head near the laser. Once past the corridor we continue to the bottom and go down the stairs on the left to reach a fork in the road where we decide whether to be bait for the turrets or go left and manage the controls. We go right, wait for Dom to disable a row of turrets and move forward just enough. We repeat the procedure for all rows of turrets and at the end of the passage we press the button to open the door. Once the passage is free we enter the laboratory to see some Abjectives inside culture chambers or similar, then we listen to the words of Niles first and those of the command then, then we follow the passage to the end where Jack will interact to allow us to lower a lever that will put the power back in the area.

ABRUPT AWAKENING [TWO COLLECTABLES - 25/26]

Once the films are finished, we follow the path, we reach the cultivation tanks and from one of these will come out a Siri, a creature similar to the Abject, but still moving on two feet and that can be easily eliminated with the chainsaw. Once the first Siri has been eliminated, we move on - paying close attention to Niles' words in the meantime - past three rooms where we will be attacked continuously by the Siri. The best tactic is to reach the last gate, eliminate all the enemies (and there are so many of them) and then open the grate with Dom's help. Once past the grate we will leave the Siri's culture tanks behind us and we will find ourselves inside a laboratory, reach the center and disable Niles. After this we wait for the door to open and follow the passage to an office area where we will be attacked by Drones and several Boomer Flame. Once the enemies have been eliminated - we can also help ourselves with a security turret to be activated in the room at the end on the right - we continue through new rooms and corridors that will be invaded by Drones and various Boomers. Once we reach the round room at the end of the passage, we take advantage of the grenades by throwing them against the door at the bottom to take out immediately a good number of enemies, then we go out and run inside the shed on the right to collect the Doctor's Diary [25]. After taking the object we go back and enter the shed on the left, collect the ammunition and take out the locust inside the train car, then we get on board and release the brakes at the bottom, taking shelter from the locust attacks on the left side of the car - with our backs to the brakes. Once the journey is over, we get off the train, take cover behind the wall at the back and remove the locusts that will come out of the hole at the bottom. Cleared the passage we reach the position where the enemy was crossing a second wagon on the right and collect weapons by exchanging the flamethrower with the sniper rifle, much more useful in this phase of the game. Retrieved weapons and ammunition we go ahead and then left inside the garage, eliminate the enemies inside and open the two shutters immediately after so you can see and eliminate the locusts beyond the road. Once the passage is cleared, we go outside and open the third shutter, pass the uncovered section quickly and send Dom into the train, but we don't get on yet, we follow the covered section entering inside the warehouse at the end of the passage so as to collect ammunition and look on the left wall at the signs of the days of imprisonment [26]. After this we go back and get on the train with Dom, release the brake as before and eliminate as many enemies left and right. At the end of the wagon's run we get out of this one, go left and climb up the stairs to the boundary wall. From here we move forward and reach again the parking lot in front of the structure. We go forward from cover to cover only after eliminating all the enemies in range. Reached the third cover we will have to face in addition to the various enemies already known, a couple of Boomer Mauler in possession of spiked balls and shields, to take them down as soon as possible, we aim at the head. Once the Maulers have been eliminated, we pick up a shield and continue along the parking lot - no more hail, so we can move out of cover without problems. After eliminating another half dozen locusts, we'll catch up with Cole and Baird, who's repairing some damage to the Centaur, so we grab our trusty weapon and defend our vehicle from the Reaver attack - usually eliminating two will finish the chapter.

ASCENSION [NO COLLECTIBLE OBJECT]

We are in control of the Centaur and unlike the first GoW where we could drive or shoot, on board this vehicle we can do both without any problem. Our goal is the top of the mountain, along the way we will obviously find Boomer, Reaver and dozens of other forms of locusts whose only goal is to kill us. Whenever we are in the vicinity of an outpost, we stay away from it and fire at a safe distance, so our wagon will not be damaged and we can pass the outpost with enough peace of mind. At the first fork we go to the left, then we eliminate the enemies at the first outpost and continue following the left always reaching a second outpost where our comrade will tell us that we are on the right way. We then continue forward pushing the wagon to the maximum with the afterburners and we jump down. Once we have regained contact with the earth we go left and follow the passage to the first frozen lake. Here our wagon will have two problems, less grip and therefore longer braking distances and lower speed and Nemacyst mortars that will break the ice in various points forcing us to follow a very precise route to reach the edge of the lake. Once we pass the first frozen lake, we go to the right, quickly eliminate two Reavers and pass the second frozen lake at the end of which we will meet a Reaver, let's shoot them right away because we can't stop on the lake or the ice will break. Once passed also the second lake we shoot on the left eliminating the Boomers, then we continue following the passage on the right, we eliminate two Reavers and reached the third outpost we clean it staying, as usual, at a safe distance. Once the passage is cleared we follow the road and past the double left right hairpin bend we eliminate two more Reavers and immediately after a couple of Seeder on the mountain in front of us - we move continuously back and forth to avoid the Nemacyst mortar shots or we stay far behind out of range of their shots. After eliminating the Seeder we continue and after facing another couple of Reavers we will reach an area with a destroyed old bridge, on the right of it there is a natural stone ramp, we eliminate the trees in front of it, take a good run with the afterburner and jump the abyss. Once on the other side of the mountain, we start the climb again, we eliminate half a dozen Reavers scattered for the passage and reached the Stronghold, without going down on the right, we eliminate Reaver, Boomer and Drones, then we go down and hit with half a dozen blows the tower to open the passage to the inside of the caves. We go on quietly until, after a jump, the vehicle will shut down completely. As soon as we regain control of it, we arm the cannon and quickly take out the three Corpsers on the right making sure we hit the head and not only the legs that do not cause the death of the enemy. Destroyed the three Corpser we start again following the passage on the right and after another small jump we will face a couple of Brumak, destroyed these two beasts, the chapter will be over.

DISPLACEMENT [A COLLECTIBLE ITEM - 27]

At the end of the film we will find ourselves alone with Dom and the task of finding our way to the Nexus, the place where the locusts are. At the end of the communication we continue along the strip of land until we reach a first guard Theron, a form of locust well armored and armed with the Torque Bow, a weapon capable of blowing us up if the arrow is stuck in our armor. So let's take cover immediately to the left and take advantage of the shots left in the sniper rifle that we should have with us - otherwise, let's move from cover to cover immediately that Guard Theron will have fired, his weapon is deadly, but also very slow. Once the enemy has been eliminated we continue and we will be joined by a Locust attack boat, first we eliminate the enemies that will be landed, paying particular attention to the Kantus and the Boomer Flame and then those on board the boat that will crash into the wall creating a passage. Destroyed the boat, before overtaking it, we go to the right and climb the stairs of the ruins so as to collect the Diario degli Arenati [27], after which we pass the boat and face two more waves of enemies that will disembark from another assault boat. From here we continue forward towards the pier where the rowboat is and the way will obviously not remain free, but we will have to face several drones, Boomer and a Bloodmount. Having cleared the road and eliminated the enemy assault boats, we reach the rowboat - only after obviously reloading our ammunition weapons with the crates scattered around. Once we have reached the boat and finished the film, we will find ourselves on a piece of pier that will float by a miracle, then we defend our position from the enemy assault boats that will arrive from right, left and behind us and as soon as we are flanked by a boat with a Boomer Flame, we eliminate the Boomer and jump on his boat. After this, we retrieve the ammunition and defend the boat from the locusts until we reach the tunnel that will take us directly to the end of the chapter.

BRACKISH WATER [NO COLLECTIBLE ITEMS]

Past the tunnel and a waterfall we will meet face to face with the large sea creature seen previously. We pick up the grenades and the Lancer - we load the Lancer's ammunition if we already have it - we stay in the middle of the boat and wait for the tentacles of the creature to appear out of the water and hook up to the boat to reach them and cut them quickly with the chainsaw - if we stay still in the middle of the boat between the left and right elevations, we won't risk being caught by the tentacles. We repeat the operation on all the tentacles - usually three - and the creature will put its head out of the water and bite the front of the boat. We shoot the eye a first time and the creature will move away, we wait for it to bite the boat again, then we shoot the eye again and this time the creature will open its mouth without moving away, we take advantage of this to reach the bow of the boat so that we find ourselves inside the mouth of the monster - in the meantime we reload the weapon. Once inside we shoot first at the blue-tipped tentacles that move to prevent them from attacking us and as soon as the monster's throat opens, we take a grenade and throw it inside. After this the creature will move away for a few seconds, we use it to reload ammunition and grenades and as soon as the enemy returns to attack we repeat the entire procedure from shooting in the eyes to open his mouth to launch the grenade inside the throat. Repeated the procedure three times successfully, the creature will die allowing us to complete the act.

ACT IV - HIVE

PRIORITY [A COLLECTIBLE OBJECT - 28]

We continue on quietly, past the first film, follow Dom inside a building and press the elevator button to go up to the second floor. Once the race is over we go on going outside and we activate a second film in which we will see a Brumak and a work camp. Once the movie is finished we continue, we take a second elevator and reached the flooded room we turn the knob on the left to close the locks and create a passage. Once this is done we go over the wall and continue to find ourselves attacked by Drones. We quickly eliminate the enemies on the left avoiding that they can open the locks and drown us. Once the passageway is cleared, we continue past the entire room and take another elevator. At the end of the descent we go ahead and take the sniper rifle and ammunition, then we go out and quickly aim on the right with the sniper rifle to try to hit the head of the Boomer Mauler that is approaching, we have little time for the shot, in fact from the left will arrive Aims. Once cleared the area we take the shield of the Boomer Mauler and we continue ahead using the shield to avoid damage from the Troika machine gun in front of us. Our first target must be the reflector at the top right, destroying this will give us a clearer view of the enemies in front of us and they won't have our extra light. Once all the enemies have been eliminated, we'll collect weapons and ammunition, then slip into the room with the terminals on the left. Here, before we check the terminal on the right, let's look at the Locust Terminal [28] at the bottom left which is our collectible item in the chapter. Seeing the first terminal, let's look at the one on the right that will take us to the end of the chapter.

ANSWERS [A COLLECTIBLE OBJECT - 29]

Let's go ahead and reach the first terminal and interact to see if it has the same symbol seen in the movie. Notice that the symbol is different, let's get back on the road and take shelter behind the wall together with Dom as soon as we see a patrol pass in front of the second terminal. Let's wait for the patrol to leave, then we go ahead and before entering the second terminal, we go left and collect the Prisoner's Diary [29] near the trailer. Once we have collected the object, we reach the terminal and not even this one will show the symbol we are interested in, so we continue on the right and take shelter until the patrol car leaves and we reach the third terminal and not even this one will be the right one. So let's keep on going, but this time Dom will arouse the attention of the patrol, so let's take shelter behind the wall and let's unload blows on Boomer Mauler, he is the most dangerous enemy at the moment, at least until a Theron Guard will reach us, in that case, let's immediately change target and take out the latter. Once we clear the area, we proceed to the fourth term and again it will be the wrong terminal. From here we continue until the fifth terminal which will finally be the decisive one, after a short film, however, we have to defend ourselves from the locusts that will send in the area, in five different waves composed by Abietti, Bloodmount, Boomer, Theron Guards and Drones. Once the five waves of enemies are repelled , Jack will find Maria.

WASP'S NEST [TWO COLLECTIBLE ITEMS - 30/31]

At the end of the long film we go ahead and exchange our secondary weapon with the Torque arch, then we follow the passage on the right and turn right again passing under the bridge. After crossing the bridge and turning left we collect the Locust Prison Document [30], then we follow the passage to a door on the right to be kicked through. At the end of the film we begin to target the enemies, paying particular attention to the Theron Guard placed on the tower at the end. Once the passage is cleared, we reach the position where Guard Theron was and press the button inside the guardhouse to open the door below us. Once this is done in the area will arrive other enemies, especially Boomer Flame, quickly eliminate them by shooting at their tanks of gasoline and cleaned the passage over the door hearing a message from the Locust Queen. After this we recover the ammunition and take cover behind the wall facing a new assault by the enemies. Once the passage is cleared, we go ahead and eliminate a single Drone that will pop out of the door on the left. After this we pass the door and go down the spiral staircase inside the room to collect a couple of grenades, then we leave the room and face in sequence Drones and Theron Guards, a Reaver and finally two Grinder that will pop out from the gate at the bottom that will open after eliminating all enemies in the area - be very careful before the arrival of the Reaver to the big wheel in the top right, that in fact if moved will eliminate all the tires that we have raised using the lever, so avoid that any enemy can approach them. Completely cleared the passage we pass the gate, go left and follow the passage. As soon as we see a large gate in front of us lowering in front of us, we go quickly to the right running and pass the gate at the top of the stairs before it also lowered. Once past the gate, we retrieve the Human Finger Necklace [31] on the right, then we go left, open the doors with the lever and immediately take control of the Troika eliminating Boomer, Grinder, Mauler, Drones and many other locusts. As soon as the enemies in range are finished, we dismount from the Troika and continue to eliminate other locusts of every possible species. Completely cleared the area, we continue along the only available passage and reach the door on the right, without going out into the open, we load and fire a shot at the canisters of the Boomer Flame at the top of the bridge so as to destroy it and immediately take out a couple of enemies. Done this we quickly eliminate the Grinder that will arrive to the right and then we dedicate ourselves to the Drones and Kantus present in the elevated balcony on the left. Eliminated the enemies we continue along the path, collect ammunition and go outside eliminating other enemies and conquering the square, where Jack will send the signal. As soon as our robot starts sending the signal, we'll have to start defending the post from Ticker, Theron Guards, Boomer, a couple of Reavers and of course Drones. We always remain in the center of the square protected by the barriers and only after we have eliminated the Reavers and passed the target of sending the signal, we move from the central area or we will suffer a bombardment by a locust that will appear by knocking down a gate behind us. We then eliminate this locust, go ahead, take its mortar and pull the lever to make the covers appear, then we use the mortar to eliminate most of the enemies behind us. At this point the drills will begin to appear, good sign. We continue from here cover to cover eliminating all forms of enemy and paying close attention to the mortar shots, as we are able to unload them ourselves, our enemy also uses them. Completely cleared the passageway to the left, including the Grinder, we go ahead and climb the stairs to the right for a film where we will reunite with Baird and Cole. Once this is done we continue and pull the lever at the bottom of the passage to activate a movie that marks the end of the chapter.

ONE WAY [TWO COLLECTIBLE ITEMS - 32/33]

We are on the cart of a cable car, we look to the left and wait for the Reavers to arrive to be eliminated quickly to prevent them from destroying the cart in which we are - all the Reavers, less than half a dozen, will come from the left, so we stay quietly watching from this side. Once we've eliminated the Reavers, we'll be joined by a second cart on the left, eliminate the occupants and jump on it immediately after. Done this, we look to the right to defend ourselves from other two Reavers that will come, then we will finally reach the central tower. Once we reach the ground we get off the cart and go left activating a movie, at the end of this we go up the spiral staircase on the left and reached the big area we go left to see the Locust Calendar [32], the first of the two collectible objects. After this we follow the stairs at the bottom left and after having seen locusts fighting against other locusts, we go down to the bottom, pull the usual lever and eliminate the enemies that will appear using the appropriate covers. Once the passage is cleared we go ahead and reach the lever over the stairs on the left, pulling this will activate a forced choice, we can go down using the stairs or the lift with Troika - in this guide, we went towards the Troika. Once the controls are back on, we put ourselves in command of the Troika and for three different passages, we clean the floors from any form of enemy present, paying particular attention to the top floor controlled not only by Drones, but also by a couple of Grinder. Once the last of the three floors has been cleared, we disengage from the Troika, go ahead and collect one of the Grinder's machine guns, then follow the passage on the left, lower the lever and continue to reach an elevated area from which we can eliminate the locusts - Boomer, Drones, Kantus and more - in complete tranquillity. Once the passage has been cleared, we lower the lever at the bottom of the passage reached by the stairs on the left, then turn back and follow the open passage through the lever to reach a case of ammunition and the Locust Defence Plans [33]. Having taken the object we pull down the lever on the left and go down the stairs that will appear in the area to find out more about these locust fights. At the end of the film, we quickly collect a Boomshot and use it to eliminate the two Grinder that will appear from the door at the bottom. Once this is done, we go back and eliminate the Locust that will appear from the gate on the left after which we reload our weapons and pass the aforementioned gate. At the end of the passage we will see another locust fight, so let's get in the middle and eliminate both enemy factions, then we continue beyond the gate at the bottom right. Within this area will appear several drones, a couple of Theron Guards and two Maulers, we focus our fire immediately on the Maulers and once eliminated let's devote ourselves to the rest of the enemies cleaning up the area so as to complete the chapter.

THE BEST FLOORS [TWO COLLECTIBLE OBJECTS - 34/35]

At the end of the journey on the platform we reach the entrance of the building to activate a short film. At the end of the movie we shoot quickly to the enemies that will appear on the top window moving continuously, their elevated position in fact puts them in decisive advantage. Eliminated the enemies we follow the passage to the left and stop on the iron platform that trampled on will appear a protection to stay covered and eliminate a new enemy assault including a Guard Theron "horse" of a Bloodmount, we focus our fire on the latter first and then eliminate the remaining and less dangerous Drones and Ticker. We continue along the path taking shelter behind the platforms and crushing with our feet the luminous cross-shaped buttons to make new covers appear and once cleared the passage we go ahead, momentarily pass the lift and collect at the foot of the second gate on the right the Locust Invasion Map [34]. Once we have collected the object, we go back and take the Locust elevator to the lower floors. Once the film is finished, we go ahead, forget about the Bloodmount inside the cages and pull the lever at the bottom choosing the way on the right. Once this is done we continue and reached the gate at the bottom, we will be barred the road forcing us to go left, then take cover quickly behind the wall and take out first the Boomer Flame shooting at one of the tanks and then the Boomer Mauler. After this we continue eliminating other enemies including a Theron Guard riding a Bloodmount. Completely cleared the area, we go to the end of the room, turn right and right again up the stairs. We walk down this corridor to collect at the bottom, at the foot of the stairs going down, the Artifact of the Worm Trinity [35] and a case of ammunition. Having taken the object we go back, go outside and go down the long staircase facing a dozen Theron Guards and several Drones and Tickers. At the end of the stairs, we enter the great hall and clean it completely so we can find out more about the locusts and their floors.

REAL INQUISITION [A COLLECTIBLE OBJECT - 36]

Once we have obtained the controls we go ahead passing the door that will open and immediately turn left to collect between the last two columns the Locust Table [36], then we go to the end of the room and pull the lever. After this we choose the right way, continue and eliminate along the way a dozen abundant Guards Theron and Boomer Mauler. At the end of the path we will find ourselves again with our companions in front of a locust elevator, obviously we use it to level down. Once we have regained our controls, we move forward, raise the barriers and repel the attacks of the Theron Guards three times, advancing with each cleaning. Once at the bottom, we climb the platform which will turn out to be a trap. Once the controls are back in place, we quickly take cover and defend our position from six different assaults by the Theron Guards and once we have repelled the last attack, we retrieve the ammunition and put ourselves in control of the crank to retreat to the platform. Once on top, we pass the door and listen to the Queen's words. At the end of the film we'll have to fight Skorge. All we have to do in this battle is to avoid the fire of Skorge's weapons, his grenades, the Ticker and the columns and stalactites that will collapse in the area and after overcoming these obstacles, the enemy will reach us with the



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