Fire Emblem Three Houses | Guide to Secret Classes


THIS GUIDE CONTAINS SPOILERS ON THE Fire Emblem Three Houses

Fire Emblem Three Houses has a limited number of Classes compared to the past, but the ability to change them on the fly before a fight without losing experience or skill is particularly enjoyable for both newbies and old fans.

In addition to the classic classes divided into Beginners, Intermediates, Advanced and Masters, there are some unique classes for certain characters that don't appear on the normal certification scheme and can only be unlocked by progressing through the Fire Emblem story.


Some of these classes will be unlocked automatically, while the others will have to perform certain tasks or make certain choices to get them. Let's go see them now

Secret Class: Dancer

A classic of any Fire Emblem, the Dancer is a support class capable of performing a dance to restore a partner's turn and allow him to perform an additional action.

To get the Dancer's class you'll have to wait a while and take part in the highly anticipated White Heron Dance, held every year at the Academy during the Ethereal Moon (the twelfth month, the game starts in the fourth month). Each house will have to choose a representative who will dance in front of a jury of professors, who will crown the most graceful dancer with a trophy and certification of the Dancer's class.

To win the challenge, the dancer must have a Charisma of at least over 13. A good way to level the Charisma of the characters is to invite them to tea and successfully answer the various questions and conversation topics. Alternatively, there are consumable items to enhance the Characteristics that can be cultivated in the Greenhouse. Teacher Manuela can help you to enhance the Charisma of the dancer with a dance lesson with the modest amount of an Activity Point during a Sunday Exploration.


Once you have obtained the Dancer class you can change it at any time, but it will only be available to the winner of the White Heron.

Secret Class: Armored Lord (Edelgard Only)

After the five-year time-skip that will take place on the Lonely Moon we will notice how some of our inexperienced students have changed class and become more experienced in the art of warfare. One of them is Edelgard, who we will find has become an Armored Lord.

This class, unique to the leader of the Black Eagles, is an evolution of the Lord available only to House leaders and consists of a tank/DPS with high skills in Axe, Command and Armour. In addition Edelgard will be equipped with Aymr, a Relic belonging to the Ten Heroes.

As Skill possesses Charm (neighboring Allies get +3 to Damage) and Resistance to Soil (immunity to damage from Soil). Once Class Mastery is obtained, a Skill that gives +4 to Charisma and Fortune will be unlocked.

Secret Class: Emperor (Edelgard Only)

The class of the Emperor is the evolution of the Armored Lord and can only be obtained in the Third Month of the Crimson Flower route if during the White Clouds Route we accompanied Edelgard to the imperial capital to inherit the throne. Like the previous Class, it has amazing defensive parameters and excellent skills for Axe, Command and Armour.


The Emperor obtains the same skills as the Armored Lord, but once he obtains Class Mastery he will unlock Flickering Flower, a Combat Art that prevents the enemy from moving.

Secret Class: High Lord (Only Dimitri)

Class automatically obtained by Dimitri after the five-year time-skip.

This class, unique to the Blue Lion leader, is the equivalent of the Armored Lord but focused on Spear, Sword and Command skills. He shares the Charming Skill and +4 unlock to Charisma and Fortune, but as a second skill he gets Lancefaire, which guarantees a +5 to Attack when a Spear is used.

In addition, Dimitri will also get Areadbhar, a legendary spear and one of the Relics of the Ten Heroes.

Secret Class: Great Lord (Only Dimitri)

Apparently it's very difficult to find a screenshot of that bloodthirsty shy Dimitri

Class automatically obtained by Dimitri during the Blue Moon route and evolution of the High Lord.

It has the same Skills as its lower counterpart, but with a significant increase in attack stats and a new Combat Art that can be unlocked with Class Mastery called Paraselene, which allows Dimitri to launch a powerful close attack and then move back one square.


Secret Class: Wywern Master

Class automatically obtainable by Claude after the five-year time-skip.

The certification is unique for the leader of the Golden Deer and is the equivalent of the other two, with the difference that it gives Cloud a flying Viverna that allows him to move after certain actions and is more focused on the parameters of Speed and Dexterity and the Bow, Command and Flight Skills.

It has the Charme and Bowfire ability, which increases the Attack parameter by 5 while using the Bow. Claude will also inherit the Infallible, a legendary bow and one of the Relics of the Ten Heroes.

Secret Class: Barbarossa

Class automatically obtained by Claude during the Green Wind route.

The final certification for Claude, which upgrades the Wywern Master, with an increase to Dexterity and Speed. The completion of Class Mastery will unlock the Combat Art Divine Wind, a powerful attack at sidereal distances.

Secret Class: Wise

Secret class certification for the Protagonist, who will automatically unlock this very powerful hybrid class after joining Sothis in the Pegasus Moon (Second Month).

The Knower allows you to make the best use of both magic and swords or gloves of arms, with a +3 bonus to your respective skills in addition to your Command. If you haven't instructed your protagonist in Reason and Faith now is the perfect time, as it will quickly become a multi-purpose war machine capable of healing the wounded in a flash and destroying every opponent with magic and white weapons.

Knowing Class gives access to Swordfaire Skills, which gives +5 to Attack if you use a sword, and Terrain Resistance, which cancels any malus or damage due to the Terrain. With Class Mastery you will unlock Sacred Power Skill, which will give adjacent allies +3 bonus damage and receive 3 less damage passively.



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