Dragon Age: Inquisition - Solution and Quest Guide


Welcome to the complete solution and guide of Dragon Age Inquisition, if you travelers have come this far, it means that the immense continent of Thedas has put you to the test too, but don't worry we will be the beacon that will guide your heroic deeds in the darkness that came out of the gashes!

IMPORTANT: To make it easier to read our guide, we have divided it just as the game divides the missions within the diary in the game menu, so you will find the guide composed in this way:


MISSION SECTION NAME - MISSION NAME
LEVEL:
APPLICANT:
WHAT TO DO:

REWARD:

Good hunting to you all, protectors of Thedas!

THE INQUISITOR'S PATH - THE WRATH OF HEAVEN

APPLICANT: The main story.
WHAT TO DO: This mission is a game command tutorial. We will have to limit ourselves to following the path shown on the map and closing the Squarci that we will find along the way. Cassandra will help us whenever we need her. Once the camp has been cleared of the Squarcia we can talk to Leliana and decide whether to PASS FROM THE MOUNTAIN or LOAD WITH SOLDIERS.
The first choice will make you lose many men, dead to distract the enemies while you pass quickly and undisturbed.
The second choice will lead you to clear the path of another Gash and reach the Temple with the soldiers. In addition, this choice will allow you to get further APPROVAL from Cassandra.
For the purposes of the adventure, however, does not change much and once you reach the temple you have to go down and fight the SUPERBY DEMON. This monster is very powerful and your attacks and those of your allies will take just over 1 or 2 HP per shot. Fortunately, you can decimate his HP by closing the rift several times. Each time you close the rift, the creature will lose several life points and will kneel helplessly in front of you and your allies. Close the gash about 4 times to permanently eliminate the beast. Mission completed, Welcome to the Inquisition!


INQUISITOR'S PATH - THE THREAT PERSISTS

APPLICANT: The main story.
WHAT TO DO: Go to the Central Lands and talk to MOTHER GISELLE who will show you how to reach the CROCEVIA. Once there you will have to fight some enemies in order to free the inhabitants of the area. A character will inform you that to continue you will need 4 powers that you can get by overcoming some of the many side missions offered by the Central Lands. Once you have the necessary powers, return to Haven and move on, with the War Table in VAL ROUYEAUX. Go to the square and, after watching the movie (no matter what answers you give), return to Haven Castle to run into another cutscene that will end the mission.

PATH OF THE INQUISITOR - WHISPERS IN THE DARK

APPLICANT: You will have to go to REDCLIFFE, in the CENTRAL LAND and close the Squarcio in front of the city. Follow the Cut-scene and finally return to the War Table by choosing to support the Wizards. If you choose to complete the PALADIN OF RIGHTS mission, thus supporting the TEMPLARIES, not only will you not be able to complete this mission but you won't even be able to enter REDCLIFFE and immediately unlock one of your companions, the wizard Dorian.
WHAT TO DO: Follow the cut-scene and after waking up in the future, recover your comrades locked in the prison cells. Once you reach all mission points you will unlock a bridge upstairs to reach the Torture Room where LELIANA is locked up. Once the woman has been freed, collect the CHAVE OF PRISON from her now dead torturer and continue until you reach the entrance to the throne room. After closing a few SQUARCI, visit the areas around the entrance of the hall to eliminate the MAGHI and plunder them of the Red Lyrium. You will need 5 units then you can finally open the door of the Throne Room and defeat ALEXIUS.


BOSS ALEXIUS - During the dialogue options you can give all the answers you want but the fight cannot be avoided. The wizard is immune to poisoning and soporific attacks. Hit him with strong attacks of FIRE MAGIC AND ICE to slow him down and in the meantime massacre him with your best WARRIOR. Every quarter of HP you take away from the enemy will lead him to hide behind a barrier and summon aQUARCIO. Quickly close the gaps to return to fight with ALEXIUS. Once defeated, you will return to reality and complete the mission.

IMPORTANT DECISION: It will greatly influence the relationship with your companions.

-Maghi as prisoners:

Blackwall - Media Disapproval
Cassandra - Media Approval
Cole - Maximum Disapproval
Varric - Disapproval Average/Approval Average, depends on the choices made in DA 2.
Solas - Maximum Disapproval
Evening - Maximum Approval
Dorian - Media Disapproval
Iron Bull - Maximum Approval
Vivienne - Maximum Approval

-Maghi as allies:

Blackwall - Media Approval
Cassandra - Maximum Disapproval
Cole - Maximum Approval
Varric - Disapproval Average/Approval Average, depends on the choices made in DA 2.
Solas - Maximum Approval
Evening - Disapproval Average
Dorian - Maximum Approval
Iron Bull - Media Disapproval
Vivienne - Maximum Disapproval

PATH OF THE INQUISITOR - PALADIN OF THE RIGHTEOUS

APPLICANT: You will need to get 15 powers and use the TABLE OF WAR to unlock this mission in FERELDEN. To get the powers, all you need to do is complete 15 of the many quests in the game. If you choose to complete the mission SUSSURRI NEL BUIO, thus supporting the Wizards, not only will you not be able to complete this mission but you won't even be able to enter THERINFALL and immediately unlock one of your companions, the spirit Cole.
WHAT TO DO: When you arrive at Therinfall you will be greeted by a local nobleman, and you will get more approval if VIVIENNE is in your Party. After talking to the lord, go across the bridge into the guardhouse and talk to Knight Templar BARRIS. The latter seems a bit confused by the actions of the Seeker Lucius, but still remains faithful to him.
Barris will also ask you to hoist 3 FLAGS in the courtyard according to your faction preference, if you choose to interact with the LORD ABERNACHE flags he will be annoyed for waiting in the following cut-scene. Place the flags as you prefer, the faction higher up will be more important to you and the other factions will be less and less important as you go down. Finally, talk to Barris to explain your choices. Go next door to Barris to talk to CAPTAIN DENAM. A cut-scene will start in which:


-If you've wasted your time with the FLAGS, ABERNACHE will die.

-If you haven't used the flags, ABERNACHE will live.

If you defeat your enemies, Denam will be captured and can later be judged by the Inquisition. Continue and eliminate as many red Templars as you can. If you help the Templar in trouble, your faction, which fights alone against enemy Templars, will help you in battle. Inside a building from which several enemy Templars will come out, you will find a door that can be opened ONLY by a character with Thief class. It is the office of Captain Denam with a corpse inside, talk to BARRIS to unlock new options at the JUDGE of Captain Denam. Finally, get close to the LUCIUS CCTVER to end up in the HUB.

-INCUBO-

Talk to the faces of JOSEPHINE, LELIANA and CULLEN over the flaming corpses. Talk to the INVIDIA DEMON, to find out what he wants, and go on. Avoid the GREEN FLAMES that will inflict damage on you and talk to COLE, a character you can later recruit to your team.

DEMONIC DOGMA 1: You will find it in the cell in front of COLE's cell. Use a TIRE to open the door, a WARRIOR to break down the wall or a Wizard to dissolve the barrier. By collecting this inscription you will unlock a submission.

Before moving on to the forest, light all the ARMCHAIRS with VELFUOCO and then return to the main corridor where a new brazier will have appeared. Light it to reveal a secret room with the second DOGMA DEMONIACO.
Continue in the FOREST staying on the stone path so as not to get lost in nightmares. Arrived at a "revival" of what you did before you end up in the nightmare, retrace the same steps you took before, not even the enemies will be a problem to disappear with a single blow. Once in the building with the stairs, look around to find the last DOGMA DEMONIACO and end the related submission. Finally, talk to the INVIDIA DEMON to get back to reality.

-BACK TO REALITY.

You'll find Barris and a few other uncrazed Templars defending what little remains of the fortress. You'll have to go looking for uncorrupted LYRIUM and TEMPLAR VETERANES.
WARNING: You will see a bar appear on the screen, it is the life of BARRIS and his people, every now and then you have to stop searching for the required material and return to help them, in the defense against demons, to restore this bar.
After finding everything, you will find the Lyrium thanks to the key taken from the SEARCHER, go back to BARRIS. Avoid passing through courtyards where enemies are unlimited because of the respawn. Ask the Templar helpers to defend you during the ritual, eliminate all enemies and prepare to fight the Boss.

BOSS DEMON OF INVIDIA - This enemy has no special vulnerability but thanks to the freezing spells you can slow him down a lot. Stop his attacks that inflict EARTH and when life points fall below 75% the demon will take refuge in a barrier and unleash Templars against you. Once the Templars have been eliminated, the demon will return to fight you, transforming from time to time into your character. In this way it will become vulnerable to all the downgrades you can inflict on it, keep hitting it this way and you will get the better of it.

IMPORTANT DECISION: It will greatly influence the relationship with your companions.

-Dissolve the Templars:

Blackwall - Media Approval
Cassandra - Maximum Disapproval
Cole - Maximum Disapproval
Varric - Minimum Approval
Solas - Maximum Approval
Evening - Disapproval Average
Dorian - Media Disapproval
Iron Bull - Maximum Approval
Vivienne - Average Approval

-Get up with the Templars:

Blackwall - Media Disapproval
Cassandra - Media Disapproval
Cole - Maximum Approval
Varric - Neutral.
Solas - Maximum Approval
Evening - Maximum Approval
Dorian - Media Disapproval
Iron Bull - Media Disapproval
Vivienne - Media Disapproval

HAVEN - KNOW YOUR ENEMY

APPLICANT: The main story.
WHAT TO DO: During the initial mission, you will surely have faced enemies called SHADES. These enemies drop an object, useful for creations, called SPIRITUAL ESSENCE, on the ground. Talk to MINAEVE, the researcher, in HAVEN Castle, in front of the WAR HALL, to have Minaeve examine the object in question and complete this mission.

HAVEN - INFLUENTIAL PERSONALITIES OF HAVEN

APPLICANT: The main story.
WHAT TO DO: Very simple mission to get acquainted with the key points in the Haven area. You will have to talk to the FACTOR, the QUARTERMAST and the SPEZIAL in any order you want.

HAVEN - MIX POTIONS

APPLICANT: The main story.
WHAT TO DO: Once you've passed HAVEN's INFLUENT PERSONALITY mission, you'll need to create a potion to add to your inventory. We recommend that you also pass the LOTO AND RADICE mission to have a simple formula to create and pass this mission as well.

HAVEN - PRECIOUS NOTES

APPLICANT: Search the little house just outside Haven and collect the APPOINTMENTS.
WHAT TO DO: Bring the notes from the man who makes the potions to haven to receive as a reward the POTION TO INCREASE THE MP TEMPORARILY.

HAVEN - LOTUS AND ROOT

APPLICANT: Talk to Mother Giselle, just outside the room with the War Table, after completing the mission of the Path of the Inquisitor, THE MINACCIA PERSISTE.
WHAT TO DO: The woman will ask you to collect 5 units of LOTO SANGUINEO, that you can find near the lake in the CENTRAL LAND and 5 units of RADICE ELFICA that you can find everywhere always in the Central Lands. Bring these items back to the woman to get the formula of the POTION ENERGIZER that will recharge HP with time. Leave the castle and talk to the THRENN Quartermaster to complete the mission.

HAVEN - THE RIGHT ARMOUR

APPLICANT: The main story.
WHAT TO DO: Once you have passed the HAVEN INFLUENT PERSONALITY mission, commission a FURNITURE from the FABBRO by creating it in the foundry menu.

HAVEN - PIECE BY PIECE

APPLICANT: The main story.
WHAT TO DO: Once you have passed the HAVEN INFLUENT PERSONALITY mission, modify an ARMATURE from the menu in the foundry.

HAVEN - COMMISSIONS: WEAPONS

Talk to the Quartermaster.
WHAT TO DO: You will need to supply your camp by collecting 5 units of IRON, which you can easily find both in Haven and around the CROCEVIA in the CENTRAL GROUNDS, and unlock the Haven DISPOSAL SITE that you will find simply by going to the point indicated on the map.

CENTRAL LANDS - PRAISE THE HERALD OF ANDRASTE

LEVEL: 4-7
APPLICANT: Talk to ANAIS, the woman in front of the entrance to the LORNAN HYZILIUM located north of CROCEVIA.
WHAT TO DO: Talk to the woman and claim to be the HOT. The woman will challenge you to close an OBLY SEAL to prove it. That said, she will open the gate to the LORNAN'S SEXILE. Cross the place and come to the other side, defeat the enemies and close the rift. Finally, go back and talk to the woman to finish the mission.
FILL: 1 Power Point 177XP, 80 Influence Points.

CENTRAL LANDS - SHORT OF BREATH

LEVEL: 4-7
APPLICANT: Talk to the man in the little square in the CROCEVIA.
WHAT TO DO: The man will tell you that his wife is very ill and that the only one who has the potion to save her is his son. Then go to the YEAR OF LORNAN and go up to the upper floor of the castle to talk to the son of the man in the tower and have him give you the POTION. Bring the potion back to the claimant to finish the mission.
FILL: 44XP, 40 Influenza Points.

CENTRAL LANDS - COUNTRY HERETIC

LEVEL: 4-7
APPLICANT: Talk to the woman in the wooden house in the SOBBORGHI area.
WHAT TO DO: The woman will inform you that she has been robbed by the Templars of her wedding ring. Go to the point indicated by the mission and eliminate the Templars to rob them of their belongings. One of the two Templars will provide you with the NUCTIONAL FAITH to bring back to the woman to finish the mission. On the other hand, you can get a document with the information for the TEMPLAR EMPLOYMENT, thus unlocking a new mission.
FILL: 44XP, 40 Influenza Points.

CENTRAL LANDS - TEMPLARS IN THE WEST

LEVEL: 4-7
APPLICANT: Get the information document by plundering the two Templars of the ERETIC CAMPAIGN mission.
WHAT TO DO: Go to the indicated point to find the Templar camp at the top, between the rocks. Get ready to fight a dozen or so Templars, they will all be of the same level as you, with a few potions you should be able to eliminate them all. In the camp you will find a chest containing a unique object, a powerful sword in the shape of a hand for the warrior class, called the SWEET FINGERS. Eliminate all the Templars from the camp and the mission will be completed.
FILL: 2 Power Point 354XP, 200 Influence Points.

CENTRAL LANDS - THE BITES OF HUNGER

LEVEL: 4-7
APPLICANT: Talk to the hunter at the CRUISE.
WHAT TO DO: Around the CENTRAL LAND you will often find MONTONS, animals with horns and white and brown mantle. Kill 10 of them and plunder them to get the MOENTON MEAT, to be returned to the hunter to complete the mission.
FILL: 1 Power Point 177XP, 80 Influence Points.

CENTRAL LANDS - SUBURBAN SLITS

APPLICANT: Explore the CENTRAL EARTH to unlock it.
WHAT TO DO: In the area of the SOBBORGHI, in the Central Lands, 2 RANGES OF FORGETTH will appear. Eliminate the enemies of the Rashes and close them to overcome the mission.

CENTRAL LANDS - BLOOD BROTHERS

LEVEL: 4-7
APPLICANT: From a Note in the Southern Suburbs Shack.
WHAT TO DO: Go to the point indicated on the map after unlocking the mission and plunder the corpse in front of the wooden house. You will complete the mission and get a rare sword for the Warrior class:
MERCENARY LORD BLADE ( LV.4 )
79 DPS
71 Damage
4% Attack
4% Armor penetration
FILL: 44XP, 40 Influence Points.

CENTRAL LANDS - PRESIDES OVER CENTRAL LANDS

LEVEL: 4-7
APPLICANT: Explore the CENTRAL EARTH to unlock it.

WHAT TO DO: Just go to all 6 CENTERS, marked on the map, and set up all 6 CAMPS in the Central Lands. To set up a camp you just need to reach the tent symbol on the map, to find a tripod to interact with and place the camp. The camps are very useful for resting, upgrading, recovering potions and travelling quickly from location to location.
FILL: 44XP, 40 Influenza Points.

CENTRAL LANDS - HERETICS IN WITCHWOOD

LEVEL: 4-7
APPLICANT: On the body of a young woman in the Suburbs or on a Note in a house on the road to REDCLIFFE.
WHAT TO DO: Go to the point indicated on the map to notice a river with big ice stalagmites. Eliminate the enemies in this area and to devote yourself completely to opening the portal. A RED ENERGY PORTAL, erected with FIRE MAGIC, will block your way to the heretics' refuge. You will have to use the MAGIC OF ICE to knock it down and pass through. To do so, simply equip the group's Wizard with an ICE stick and make him attack normally. The heretics inside will not be particularly hostile, but it is best to be at least LEVEL 5 to bring them down easily. Focus on eliminating their wizards, once out of the way taking out the warriors will be a piece of cake. The mission will thus be completed but don't forget to plunder the enemies to get a unique stick for the wizard class:
WRATH OF LOVIAS ( LV.6 )
44 DPS
27 Cold Damage
+2 Cunning
+4% Magic Defense
+5 Magic
FILL: 2 Power Point 354XP, 200 Influence Points.

CENTRAL LANDS - DREAMS OF STONE

LEVEL: 4-7
APPLICANT: Read the document in the abandoned wooden house, on the REDCLIFFE ROAD, north of the Crossroads.
WHAT TO DO: Go to the point indicated on the map and explore the cave closed by an ICE barrier, equip the magician with a FIRE STAKE to destroy it. There will be a few heretics to eliminate. Once killed you will finish the mission but search the cave and plunder the defeated enemies to obtain a rare weapon for the mage:
ICE STICK AS GUARDIAN ( LV.8 )
45 DPS
28 Cold Damage
+12% Barrier Damage Bonus
FILL: 44XP, 40 Influenza Points.

CENTRAL LANDS - DISCOVER THE VEIN

LEVEL: 4-7
APPLICANT: Plunder the dead dwarf in the CAVE shown in the photo to unlock the mission.

WHAT TO DO: Go to the point indicated on the map and explore the cave. The cave is the same as the STONE DREAMS mission. Go all the way down to find the LYRIUM strand.
You'll find another dead dwarf in front of the strand, search him to find the PROJECT with which to strengthen Varric's beloved crossbow, WHITE.
RECOMMENDED: Arms for Bianca I (Improved).
FILL: 44XP, 40 Influenza Points.

CENTRAL LANDS - SERIOUS TROUBLE & VALAMMAR CRYPT

LEVEL: 8-11

FILL: 3 Power Points 1025XP, 400 Influence Points.

CENTRAL LANDS - THE FORTRESS OF THE MERCENARIES

LEVEL: 8-11
APPLICANT: Plunder the corpse you will find in the spot shown by the arrow in the photo to unlock the mission.

WHAT TO DO: Go to the point indicated on the map and explore the fortress. Be careful because it is full of level 6 enemies and upstairs you will find a huge knight who is difficult to shoot down. Immobilize him with ice spells and spells to put him to sleep, in this way it will be much easier to eliminate him.
FULL POINTS: Plunder the corpse of the big enemy to get GOLD, the rare item IMPROVED HEALTH BELT, and FURTHER ARMOR with the following statistics:

FILL: 128XP, 80 Influenza Points.

CENTRAL LANDS - MASTER OF HORSES

LEVEL: 4-7
APPLICANT: Talk to Master Dennet in the Midlands.
WHAT TO DO: Convince him to provide you with a horse and then go to the stable to mount one. In this way you will get a mount and unlock the Rider's Trophy/Lens Trophy.
FILL: 1 Power Points 177XP, 40 Influence Points.

CENTRAL LANDS - PROBLEMS WITH WOLVES

LEVEL: 4-7
APPLICANT: Talk to Elaina, Master Dennet's wife after completing the MAESTRO DEI CAVALLI mission.
WHAT TO DO: Go to the point indicated and eliminate the Wolves at the entrance. Keep going into the rocky gorge and you will discover that a demon is driving the wolves crazy. Eliminate it and go back to Elaina to inform her that wolves will no longer be a problem.
FILL: 1 Power Points 177XP, 80 Influence Points.

CENTRAL LANDS - LAND SECURITY

LEVEL: 4-7
APPLICANT: Talk to Bron after you finish the HORSE MASTER mission.
WHAT TO DO: Go to the 3 indicated heights and place the seal of the Inquisition. Now go to the WAR TABLE to find a new unlocked task. Send the MILITARY TROUPS to build the towers in a way that will take as little time as possible to complete the mission.
FILL: 1 Power Points 177XP, 80 Influence Points.

CENTRAL EARTHS - ROCK GASHES

APPLICANT: Search the CENTRAL EARTH.
WHAT TO DO: Go to the points indicated and close the two rips.

CENTRAL LAND - GASHES TO THE DWARF'S SON

APPLICANT: Search the CENTRAL EARTH.
WHAT TO DO: Go to the points indicated and close the RACKS.

CENTRAL LANDS - CONSCIENTIOUS OBJECTOR

LEVEL: 4-7
APPLICANT: Find the closed house at the point indicated in the photo:

WHAT TO DO: Go to the indicated place and search the corpse to find GRANDMA'S HOUSE KEY. Go to the wooden house, which will now appear on the map and open the door. Face the demon to finish the mission.
FILL: 44XP, 40 Influenza Points.

CENTRAL LANDS - SPASMODIC WAITING

LEVEL: 4-7
REQUIRER: Talk to Berand inside the enclave at the pass.
WHAT TO DO: Go to the indicated point to find the body of poor Vellina. Go back to Berand to tell him the woman's death. Berand will remain alone and you can convince him to join the Inquisition by obtaining a new AGENT.
FILL: 1 Power Points 177XP, 80 Influence Points.

CENTRAL LANDS - STRANGE FREQUENTATIONS

LEVEL: 4-7
REQUIRER: Talk to the scout.
WHAT TO DO: Go to the indicated point and save the explorer from the enemies. Report the rescue to the explorer. If Varric is in the group, you can convince the woman to enter the inquisition by becoming an AGENT for Leliana.
FILL: 1 Power Point 177XP, 80 Influence Points.

CENTRAL LANDS - MY BELOVED'S PHYLACTERY

LEVEL: 4-7
APPLICANT: Go to the place shown in the photo and search the corpse.

WHAT TO DO: Bring the Philattery to the indicated person and you will complete the mission. By consoling Ellendra you will be able, with the help of Vivienne who will be at your party, to make her an INQUISITION AGENT.
FILL: 44XP, 40 Influence Points.

CENTRAL LANDS - BERGRIT CLAWS

LEVEL: 8-11
APPLICANT: Plunder a corpse in Dead Aries Ravine
WHAT TO DO: Reach the indicated area and eliminate 3 grey bears.
FILL: 128XP, 80 Influence Points, 3 LARGE ORZO ITEMS, rare material for creations.

CENTRAL LANDS - RETURN THE MALTOLTO

LEVEL: 8-11
APPLICANT: Plunder a corpse in the Midlands.
WHAT TO DO: Reach the indicated area and look at the rock behind the STRENGTH. Complete the ritual and fight the demon to finish the mission.
FILL: 128XP, 80 Influence Points.

CENTRAL LANDS - MEASURES AGAINST LOOTERS

LEVEL: 4-7
APPLICANT: Talk to the man in the REDCLIFFE FACTORIES.
WHAT TO DO: Go to the place indicated and plunder the crate in the top left corner.
FILL: 128XP, 80 Influence Points.

CENTRAL LANDS - SECRET AGREEMENTS

LEVEL: 4-7
APPLICANT: You will unlock the mission at the point shown by the arrow in the picture.

WHAT TO DO: To complete this mission you will need to gain access to REDCLIFFE by completing the main mission SUSSURES IN THE DARK and then choosing to support the wizards. Then enter Redcliffe and at the point indicated speak to the woman and accuse her of being a CONTRABBANDIERE. Ask him to join the Inquisition and the woman's grievances and choose to make CASSANDRA speak through the appropriate dialogue option. This will unlock a new AGENT and complete the mission.
FILL: 1 Power Points 177XP, 80 Influence Points.

CENTRAL LANDS - TO THE WEATHER

LEVEL: 4-7
Recruit Whittle.
WHAT TO DO: Talk to the recruit west of the Crossroads after the wizards and Templars have secured it. Find the locations of the 5 supply crates on the map and inform Whittle to finish the quest.
FILL: 1 power point, 177XP, 80 points influenza.

CENTRAL LANDS - BANDITS ON THE EAST ROAD

LEVEL: 4-7
APPLICANT: Recruit Bellette.
WHAT TO DO: The bandits are attacking the refugees along the Imperial Way, east of the Crossroads. Once you've talked to Bellette, follow the tracks to the east, where you'll have to face several groups of bandits, until the final confrontation at the Rebel Queen's gorge.
FILL: 1 Power Point, 177XP, 80 Points influenza.

CENTRAL LANDS - A BENEFICIAL TOUCH

LEVEL: 4-7
Corporal Vale.
WHAT TO DO: You'll have to convince a healer to help the refugees at the Crossroads. You will be directed to Redcliffe, but the city is blocked until you complete the main mission in Val Royeaux. Once you're done, return to Redcliffe and convince the elf. You can do this if you are an elf, if you have Cassandra or Solas in your group, or if you have unlocked Noble Knowledge or Historical Knowledge that will allow you to show off more dialogue options.
RECOMMENDED: 1 power point, l77XP, 80 points influenza.
IMPORTANT: If you convince the elf to go to the Crossroads, you can start the MEDICATIONS missions directly there. Otherwise they will start at Redcliffe.

CENTRAL LANDS - A COMMON DRESSING

LEVEL: 4-7
APPLICANT: Elvish healer.
WHAT TO DO: Recover 4 elf roots and 2 slim grass for the healer. The first plant can be found almost everywhere in the region, the second is found mainly along watercourses and ponds scattered throughout the Central Lands.
FULL BOOK: 44XP, 40 points influenza.

CENTRAL LANDS - AN ADVANCED DRESSING

LEVEL: 4-7
APPLICANT: Elvish healer, after completing 'A Common Dressing'.
WHAT TO DO: Recover 6 elven roots and one royal elven root. The elven root can be recovered near the small agricultural area near the starting camp of the Central Lands.
FILL: 44XP, 40 points influenza.

CENTRAL LANDS - A RARE DRESSING

LEVEL: 4-7
APPLICANT: Elvish healer, after completing "An Advanced Dressing".
WHAT TO DO: Recover 5 thin grass and 2 crystalline grace. Grace grows mainly in the southwest region of the Central Lands.
FULL POINTS: 44XP, 40 Influence Points.

CENTRAL EARTH - IN THE SALE

LEVEL: 4-7
APPLICANT: Seanna at Redcliffe Farms, after getting a horse from Dennet.
WHAT TO DO: Complete the three paths of Seanna with the horse, both for training and for the money.
Filled with gold.

CENTRAL LAND - HORSE FOR INQUISITION

LEVEL: 4-7
APPLICANT: Dennet after concluding "Problems with Wolves" and "Territory Security".
WHAT TO DO: Convince Dennet to work for the Inquisition.
RECOMMENDED: 1 power point, l77XP, 80 points influenza.

CENTRAL EARTH - CALEN HAD ROCCA SIGNING

LEVEL: 4-7
APPLICANT: A corpse near the initial camp in the Midlands.
WHAT TO DO: Find the spot in the sketch at Calen Had fort. To access it, you'll need to climb the collapsed wall leading to the upper levels of a tower on the northwest corner of the ruins, as the ground floor entrance is blocked by debris. Once you're up, use the Search function.
FILL: 44XP, 40 points influenza, robust armor scheme.

CENTRAL LANDS - MAP OF A WATERFALL

LEVEL: 4-7
APPLICANT: A parchment to the west of the Upper Lake Camp.
WHAT TO DO: The map describes a bridge with four pillars and a waterfall. This is the river to the west of the Templars' camp that you destroyed during the main quest of the Central Lands. Follow the river to the waterfall and find the point where you can use the search function.
FULL: 44XP, 40 points influenza.

CENTRAL LANDS - A SPIRIT IN THE LAKE

LEVEL: 4-7
APPLICANT: Narrator near the obelisk of the quick trip to Redcliffe.
WHAT TO DO: Listen to the story, go to the lake and offer a blood Lotus to receive a broadsword.
RECHARGE: 44XP, 40 points influenza.

CENTRAL LANDS - LETTER FROM A LOVER

LEVEL: 4-7
APPLICANT: Letter found in an abandoned camp near the ravine of the Dead Mutton.
WHAT TO DO: Take the Felandaris to the tree on the hill. The Felandaris is a rare plant, which is not found in the Lands. However, you will find several units in Emprise Du Lion, one of the last locations in the game.
RECOMMENDED: 44XP, 40 points influenza.

CENTRAL LANDS - DELIVERY FAILED

LEVEL: 4-7
REQUIRER: Note found near a body available only after securing the Crossroads.
WHAT TO DO: Look for the parcel along the river.
FILL: 44XP, 40 Points influenza.

CENTRAL LAND - THE WASTE-DRUFFLED DRUFFLED

LEVEL: 4-7
APPLICANT: News desk at Redcliffe Farms.
WHAT TO DO: A breeder's scammer ran away scared of demons. Retrieve him in the area indicated on the map and accompany him back to the farm. Talk to the farmer to finish the mission. You'll be able to distinguish him from the other druffalists because of his reddish fur.
OPTIONAL: If you attack the Fool you will find out that he is possessed by a demon that will come out to attack you. Eliminate him to complete the mission.
FILL: 44XP, 40 points influenza.

CENTRAL LANDS - PLAYING WITH FIRE

LEVEL: 4-7
APPLICANT: Letter about a corpse in the Lama Valley of the Awar.
WHAT TO DO: Reach the statue described in the letter, go around it three times and kill the demon who can-
will give the corpse of the deceased.
FULL: 44XP, 40 points influenza and a demon-killing rune.

CENTRAL LANDS - MAP OF A CAVE IN A FIELD

LEVEL: 8-11
APPLICANT: Map found in the woods of Hafter, east of the mercenary fortress.
WHAT TO DO: Find the indicated cave, located northeast of the house of Dennet, at Redclifie farms, and explore it with the search function.
RECOMMENDED:128XP, 80 points influenza.

CENTRAL LAND - Fl0RI PER SENNA

LEVEL: 8-11
Widower at Redcliffe.
WHAT TO DO: Take the flowers to the tomb of Senna in the name of the old man, who is prevented by the presence of magicians and Templars in the area, then come back for the Reward.
FILL: 128XP, 80 points influenza.

CENTRAL LANDS - MEETINGS IN CENTRAL LANDS

LEVEL: 8-11
APPLICANT: Letter about a corpse at Old Simeon's quarry.
WHAT TO DO: Take the letter to the dead man's family.
COMPENSATION: 128XP, 80 points influenza.

CENTRAL LANDS - HIGH DRAGON: FERELDIAN DORSOGELID

LEVEL: 12+
APPLICANT: Just arrived at the Valley of the Rebel Queen.
WHAT TO DO:

THE STORMY COAST - COAST SURVEILLANCE

LEVEL: 7-11
APPLICANT: The TABLE OF WAR, in Haven Castle.
WHAT TO DO: All you need to do is plan an inspection of the TEMPESTOUS COSTA, from the War Table. Remember that you will need 4 powers and you will be able to get them by completing missions or by closing gaps.
FULL: Access to the TEMPESTOUS COST.

THE STORMY COAST - GUARD THE COAST

LEVEL: 7-11
REQUIRER: Reach the Stormy Shores.
WHAT TO DO: Just go to the 3 camps marked on the map by a tent and set up a bivouac.

THE STORMY COASTLINE - GASHES ON THE COAST

REQUIRER: Reach the Stormy Shores.
WHAT TO DO: Close the two RACKS, one at MORRIN'S STEPS and the other at MORRIN'S OBSERVATORY.

THE STORMY COAST - A GLIMPSE OF THE WATERFALLS

REQUIRER: Reach the Stormy Shores.
WHAT TO DO: Close the rift at LYRIUM FALLS.

THE STORMY COAST - CLEANING

LEVEL: 7-11
REQUIRER: Talk to Scout Harding in a camp.
WHAT TO DO: Go to the meeting point and eliminate the BANDITES. Perlsutrate the area to find a LETTER with the location of the bandit camp. If you will go to the camp with 5 units of SERPENTITE and one unit of DARK SKIN, all materials that you can find in the Wuthering Coasts, you can also challenge the BAND CAPE with more experience. Eliminate all enemies to unlock the camp and complete the mission.
RECOMMENDED: 1 power point, l77XP, 80 points influenza.

THE STORMY COAST - THE GUARDIANS OF THE COAST

LEVEL: 7-11
APPLICANT: Talk Blackwall in Haven after you recruit him as a partner.
WHAT TO DO: Go to the 4 points shown and press the analogs to look for evidence that the caretakers have passed through there. You will find the evidence near small camps. Find all 4 you have completed the mission.
FULL POINTS: 1 Power Point, l77XP, 80 points influenza.

THE STORMY COAST - KEEPING THE DARK OFFSPRING AT BAY

LEVEL: 7-11
APPLICANT: The TABLE OF WAR at the Skyhold.
WHAT TO DO: Seal the 4 entrances of the Dark Offspring on the Stormy Coast. The entrances will be marked on the map, remember that you will need a wizard to seal them.
FILL: 2 power points, 512XP, 200 points influenza.

THE STORMY COAST - RED WATER

LEVEL: 13-15
APPLICANT: The TABLE OF WAR at the Skyhold.
WHAT TO DO: Eliminate the red templars that have locked themselves inside the old dwarf quarry to the North of the Map. Inside the quarry you will also find several red Lyrium units to destroy that will be used for Varric's "Red Nightmares" mission.
RECOMMENDED: 2 power point, 512XP, 200 points influenza.

THE STORMY COAST-HIGH DRAGON: VINSOMER

LEVEL: 13-15 ( Recommended a 15+ to be safe! )
APPLICANT: The Dragon is located on a small island that can only be reached after passing through the Nanic Quarry of the previous "Red Water" mission.
WHAT TO DO:

THE DESOLATE SWAMP - GUARD THE SWAMP

LEVEL: 8-10
APPLICANT: Discover the DESOLATED PALUDE at the war table. Then go to the place to unlock the mission.
WHAT TO DO: Unlock all the camps in the Swamp, just like in the other locations.
FILL: 1 Power Points and 50 Influence Points per field.

THE DESOLATE SWAMP - UNDER THE SWAMP

LEVEL: 8-10
APPLICANT: Reach an OBELISCO in the swamp and decipher its rune.
WHAT TO DO: You will need to decipher all 4 runes on the obelisks of the Wasteland Swamp. Finding them will be easy since they are marked on the map. As soon as you arrive you'll have to use the wizard to decipher the rune on the back of the obelisk but be careful, if you light the torch you'll have to fight by unlocking the next mission.
FULL POINTS: 2 Power Points, 500XP, 200 Influence Points.

THE DESOLATE SWAMP - FIRES IN THE DARKNESS

LEVEL: 8-10
APPLICANT: All you need to do is light a SIGNALLING TORCH on one of the 4 obelisks in the Swamp.
WHAT TO DO: When the fire is lit you will have to eliminate several enemies. Concentrate on the demons and let the little undead ones go because they will disappear once the bigger enemies are eliminated. Once you light the flashlight and eliminate the enemies, you will block the undead respawns in that area that will only appear near the water.
FILL: 2 Power Points, 967XP, 200 Influence Points.

THE DESOLATE SWAMP - CRACKS IN THE SWAMP

LEVEL: 8-10
APPLICANT: Reach the DESOLATED PALUDE.
WHAT TO DO: You're going to have to seal off all the gashes in the area. Near one of them you will meet an Avvar dressed in blue with a big hammer. Talk to him before you close the gash nearby. The Avvar will help you and will also appear at the end of the next mission.

THE DESOLATE SWAMP - LOST SOULS

LEVEL: 8-10
APPLICANT: Reach the DESOLATED PALUDE.
WHAT TO DO: It is the main quest of the DESOLATED PALUDE, you will have to reach the designated place and enter the fortress. There will be a large army of undead in front of the entrance door, run to avoid them or use the ability to enter the shadow of the Thief to disappear from their sight and enter the courtyard undisturbed. Eliminate all enemies present and operate the lever on the upper bastion to open the way to your comrades' place of detention. Once you reach the next area, go up to the castle and prepare for the clash with the
BOSS - CHIEF OF AVARS
This boss has a high attack but a low defense against magic and poisoning while remaining immune to soporific attacks. Bring 2 wizards on your team, if possible, one to heal you continuously and the other to attack your opponent with fire and ice spells. Also bring a warrior to beat your opponent well and a Thief who will be able to enter the shadows in difficult moments by disappearing from the sight of your opponents and reviving fallen comrades. Focus first on his thugs, once eliminated it will be much easier to eliminate the head, especially freezing from time to time to reduce their movements.
Once the leader is eliminated, take the key and free your companions by searching the chests you find in their cell for SINGLE ARMORS. At the end of the mission, coming out of the castle, you will also meet the Avvar who will help you to close the rips. Allow him to join the Inquisition to obtain a new AGENT.
FILL: 3 Power Points, 1025XP, 400 Influence Points.

THE DESOLATE SWAMP - HUT IN THE SWAMP

LEVEL: 8-10
REQUIRER: Search the enclosed HOME in the Swamp.
WHAT TO DO: Use the analogue pressure to find the KEY OF THE HOME near the HOME itself, on the shore, near a large boulder. Finally, open the little house to complete the mission.
RECOMMENDED: 120XP, 80 Influence Points.

THE DESOLATE SWAMP - CUNNING DEMONS

LEVEL: 12-15
APPLICANT: Collect the tome left under one of the four pillars to activate of the subquest, UNDER THE PALUDE.
WHAT TO DO: Go to the designated location, find Widris and kill her. Remember, she's level 15 and you're looking at a very tough fight.
FILL: 2 Power Points, 967XP, 200 Influence Points.

SKYHOLD - INQUISITION ORNAMENTS

APPLICANT: Get to SKYHOLD.
WHAT TO DO: Go to the forges and use the device, near the balcony at the end, to customize the Skyhold with curtains, windows, etc..

EMERALD TOMBS - GUARDING EMERALD TOMBS

APPLICANT: Continue through history to reach the SMERALDO TOMBES through the war table. Then proceed to the location to unlock the mission.
WHAT TO DO: Unlock all the Tombs' camps, just like in the other locations.

EMERALD TOMBS - GASHES IN THE BAY

APPLICANT: Reach for the WALTER TOMBERS.
WHAT TO DO: Close the 2 gashes that appeared in the Bay.

EMERALD TOMBS - LAST WISHES

RECEPTIONIST: Collect the cinerary urn.
WHAT TO DO: You'll have to go to the most NORTH area of the map. Once you arrive at the indicated point, the option to scatter the man's ashes will appear.

EMERALD TOMBS - DEVOTION

APPLICANT: Collect the DOLORES candle.
WHAT TO DO: Take it to the indicated point and light it.

EMERALD TOMBS - A PROMISE BETWEEN LOVERS

APPLICANT: Gather the message of the lovers.
WHAT TO DO: Go to the grove of Gracevine to find out where the young lovers have gone. Once you have examined the corpses and collected the objects, a GIANT KINGDOM will appear. We recommend at least level 10 to beat it easily and a Wizard with FIRE magic. Eliminate him to complete the mission.

WESTERN ACCESS - GUARD THE WESTERN ACCESS

LEVEL: 10-13
MAN: Scout Harding.
WHAT TO DO: Establish 4 camps in the region.
FULL POINTS: l power point and 100 points influenza per field, except the first one.

WESTERN ACCESS - l VENATORS

LEVEL: 10-13
MAN: Scout Harding.
WHAT TO DO: The Venators have allied themselves with local thugs, the White Claw bandits. Go north on the map, kill the bandits in the camp and continue to the mine indicated on the mission map. Clear the mine of spiders to find out about the Venators' abandonment of the site, who have migrated to Emprise du Lion.
RECOMMENDED: l28XP, 80 points influenza.

WESTERN ACCESS - DRACOLOGY

LEVEL: 10-13
APPLICANT: From a corpse to a looted caravan or finding a stolen stockpile on one of the White Claws in the camps.
WHAT TO DO: A shipment of goods destined for Frederic, a researcher at the University of Orlais, was intercepted by bandits. You will find Frederic near the entrance to the Rocky Sand Mine. Talk to him to hold the quest.
FILL: l28XP, 80 points influenza.

IMPORTANT: Frederic will assign you a series of missions that will lead you to confront the Abyssal High Dragon. If you want to take out this beast, the only way is to solve the missions. One of these missions will lead you to the Real Estate Ruins one of two dungeons at the Western Access.

WESTERN ACCESS - ON THE TRAIL OF THE CHURCH

LEVEL: 10-13
APPLICANT: A mark on a stone in the canyons west of the Rocky Sand Mine.
WHAT TO DO: The symbols of the Church seem to lead somewhere. Follow the various marks present, towards the Nazaire Pass (where you will also find Frederic, see this one above, and the possibility of setting up a base camp). The tracks will end at a cave protected by a spiritual barrier. Destroy it to retrieve treasures, information from the code and a piece of mosaic from the Arcidemon collection.
FILL: l28XP, 80 influence points.

WESTERN ACCESS - THE LIVELIHOOD OF FREDERIC

LEVEL: 10-13
APPLICANT: Frederic.
WHAT TO DO: Retrieve Frederic's supplies from the White Claw bandits. You will find them either on the bodies of the bandits or in sacks scattered among the destroyed caravans.
FILL: I28XP, 80 Points influenza.

WESTERN ACCESS - HOW TO LURE A DRAGON

LEVEL: 10-13
APPLICANT: Frederic.
WHAT TO DO: The researcher wants to create a dragon bait. It lacks phoenix tails and feathered back bowels. Get them back for him.
FILL: 2 power points, 512XP, 200 points influenza.

WESTERN ACCESS - HUNTING STRATEGIES

LEVEL: 10-13
APPLICANT: Frederic.
WHAT TO DO: Find the dragon's tracks in the area north of the researcher's camp. Come back after you find at least four. You'll need to complete the "Free Access" mission to gain access to some areas, so if you haven't yet, go to the war table once you've discovered the Mortal Water Sources.
RECOMMENDED: 'I28XP, 80 points influenza.

WESTERN ACCESS - DUNGEON: IMMOVABLE RUINS

LEVEL: 14+
There are four side missions in this dungeon:

-A STRANGE OPENING IN THE RUINS
Entering into oblivion.
WHAT TO DO: You'll need to disable time magic to close the rift.
FILL: 2 power points, 967XP, 200 points influenza.

-HUNT FOR THE TEVINTER RELIC
APPLICANT: Kill the charmer of the Venators at the entrance to the ruins.
WHAT TO DO: The Venators are raiding the ruins, they must be stopped.
FILL: 3 power points, 1934XP, 400 points influenza.

-AN AUTHORITATIVE MANUSCRIPT
APPLICANT: Frederic.
WHAT TO DO: Frederic cannot decipher the manuscript, he has to go to the war table to arrange a translation and then go to the researcher.
RECOMMENDED: 242XP, 80 points influenza.

-THE HEART OF THE STILL RUINS
APPLICANT: stone recovered from the ruins.
WHAT TO DO: Lucanus left a stone during the search in the ruins, which seems to be a key of some kind...there are five of them around, to be collected to open the sealed chamber. Where you will find the powerful unique TEMPESTA weapon, an exclusive stick for the MAGO class.
RECOMMENDED: 242XP, 80 points influenza.

WESTERN ACCESS -SHARP WHITE MARKS

LEVEL: 14+
APPLICANT: Frederic, after completing 'How to lure a dragon'.
WHAT TO DO: Destroy the traps set by the White Claw bandits in the area south of Frederic's camp, and all the bandits that come your way.
FILL: 2 power points, 967XP, 200 points influenza.

WESTERN ACCESS - ASSAULT ON GRIFFON VULTURE STRONGHOLD

LEVEL: 14+
APPLICANT: A note found at the Real Estate Ruins, or talking to Frederic.
WHAT TO DO: Assault the fortress to snatch it from the Venators. There are two ways to begin the attack. Either frontally, by sweeping away soldiers and archers, or climb from the side of the front court, passing through a quarry at the back of the fortress itself, closed by a spiritual barrier. Regardless of your decision, the mission is to kill everyone and plunder everything, down to the final boss, Macrinus, on which you must focus and shoot down immediately. Once the fight is over, the fortress is yours.
FURTHER: The fortress will take possession of the Inquisition.

WESTERN ACCESS - WATERS WITH A STRANGE TASTE

LEVEL: 14+
APPLICANT: Captain Knight Rylen.
WHAT TO DO: You need to recover a source of pure and clean water for the Wing of Griffon Wing fortress. Go to Rio Perduto, take out the Varghest and go back to Rylen.
RECOMMENDATION:128XP, 80 points influenza.

WESTERN ACCESS - SQUATTERS

LEVEL: 14+
APPLICANT: Captain Knight Rylen. after conquering the Rock of the Griffin and finishing the main quest "Here lies the Abyss" in the part concerning the Western Access.
WHAT TO DO: Kill the bandits who occupied an old Guardians' fortress at the Western Access.
FILL: 2 power points, 967XP and 200 points influenza.

WESTERN ACCESS - PROBLEMS WITH THE DARK PROLE

LEVEL: 14+
APPLICANT: Captain Knight Rylen.
WHAT TO DO: Search for traces of enemies to find the ruins of the Tevinter (ancient prison, the second dungeon in the region) and investigate the area. First of all go to the area of the detention cells, where you'll find several things to plunder and a torch of Velfuoco. Use it to reveal a rune on the floor of the torture chamber in the southwest corner of the cells. It's a scheme to create the rune of the greater spirit. Then move into the guards' lobby, kill the Proleoscura and close the passage that allows the corrupt to access the surface. Continue through the various halls, kill anyone who comes your way and plunder everything. You'll find a door that can only be opened with "Skillful Hands", so if you have 4 inquisition points to spend, go to the war table and unlock the skill, or come back later. At the end of The Exploration, you will discover the person responsible for everything, Magister Servis, hidden somewhere in the region.
Continue to the south entrance of the dungeon, and face the elite level 15 giant in the courtyard. Then continue down Echo's gorge. You can set up a new base camp and then continue to the Richiamo Fort, where Servis is located, along with Venatori allies. Defeat the magister, you can recruit him as an informer in Leliana's service if you wish. In the fort you will find a piece of the mosaic from the Arcidemon collection.

WESTERN ACCESS - HIGH ABYSSAL DRAGON

LEVEL: 14+
APPLICANT: Complete Frederic's missions to use the bait and attract the Dragon.
WHAT TO DO:



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