Darksiders 2 - Skills Guide !


Doubts and uncertainties about the skills to be developed at Darksiders 2 ? Will it be better to take the Herald's way or the Necromancer's way? Don't worry guys, even to these questions, we at videogamestricks.com have found an answer.

Below, in fact, you will find the guide to the skills of both the Herald and the Necromancer ... you just have to choose!

The two branches of abilities are, as we mentioned before: Herald and Necromancer. Unlike many other titles, at Darksiders 2 you don't need to choose one of the two. You're free, very free to continue in both or prefer the Herald, better for body fights to cover, or the Necromancer, better for those who like to cast spells.


HERALD

TELEPORTATION SLASH

Death teleports himself across the battlefield and launches a violent attack with the Scythe that inflicts damage on enemies and regenerates his Energy.
Costs 200 points of Anger
Inflicts 193-220 points of damage
Returns 10% of the damage caused by perai energy

IMMOLATION

All enemies hit with Teleportation Blast can also catch fire.
Inflicts 12 points of damage every 0.5 seconds
Lasts 5 seconds
25% chance of setting fire to the enemy

UNAVOIDABILITY

All enemies hit with the Teleportation Blast can also be slowed down by Frost.
Slow down by 20%
Lasts 2 seconds
25% chance of slowing down the enemies


RAGE OF THE GRAVE

Increases the probability of Critical Strike of Teleportation Blast attacks.
The probability that the Teleportation Fender will inflict a Critical Strike increases by 10%.

INFINITE FURIA


After performing the Teleportation Fendete, the Rate of Anger Regeneration increases for a short period of time.
Increases the Regeneration of Anger by 40%.
Lasts 10 seconds

COLLECTION

The true incarnation of Death appears and unleashes a rotating attack with the Scythe, devastating the enemies that surround it.
Costs 200 points of Anger
Inflicts 349 points of damage

INARRESTABLE


Death's superhuman strength increases for a short period of time.
Costs 300 points Anger
As long as it's active, increase the force by 30.
Lasts 8 seconds

FLOWER OF DEATH

Hitting enemies with Teleportation Blast also causes an explosion that damages other nearby enemies.
Inflicts 124 points of damage

MIETITURA

Increases the likelihood of a Critical Strike on enemies hit with Harvest.
Harvest increases the probability of a Critical Strike by 15%.


TRAUMA

Enemies affected with Harvest increase the damage inflicted by all Death attacks for a short period of time.
Increases the damage by 10% for each enemy hit.

INVITABILITY

While the Innarestable ability is active, Death is more likely to inflict a Critical Strike.
10% more chance of Critical Strike

EMPOWERMENT

Critical Strike deals additional damage as long as the Innarestable ability is active.
Increase the damage caused by Critical Strike by 20%.

RED COLLECTION

Enemies affected with Harvest gain Reaper Energy.
Increases Reaper Energy for each enemy hit by 8

COUP DE GRACE

While the Unstoppable ability is active, Death has a chance to deal a second blow with each attack.
5% chance of a second shot.

GRAVE RECALL

Increases the duration of Death's Unstoppable Ability.
Increase by 3 seconds the duration of Unstoppable

REAPER'S STORM

The shape of Death explodes in a tornado of debris and fragments of old bones, destroying enemies trapped in the vortex.
It costs 400 points of Anger
Lasts 4 seconds
Inflicts 49 points of damage every 0.2 seconds
Storm gusts inflict 732


NECROMAN

EXAMINATION

Death conjures up from beyond the bloodthirsty Dead Man-eaters fighting at his side.
It costs 300 points of Anger
The Death Eaters inflict 5 damage per attack
Summoned corpse eaters: 2

IMMORTALITY

Increases the energy of the Death Eaters depending on the level reached.

DEBILITATION

The damage inflicted by the Corpse Eaters is returned to Death in the form of Anger.
Returns anger points depending on the level reached.

GUARDING THE AEGIS

Death surrounds itself with a necromantic shield that significantly increases Defense and Resistance.
It costs 300 anger points.
As long as it is active, increase the Defense by 51
As long as it is active, the Resistance increases by 51
Lasts 8 seconds

FIERY SOULS

The Death Eaters inflict additional fire damage to the enemies around them.
Adds 3 points of fire damage.
Fire aura inflicts 1 point of fire damage every 0.5 seconds

ALLURE OF DEATH

Death's enemies are driven to attack in Summoned Death Eaters

REFLECTION

The Aegidian Guard skill reflects against the enemy a portion of the danities suffered by Death.
It reflects 10% of the damage done to Death.

GRAVE DEFENCE

Guard of Aegis increases the Arcane attribute of Death by 20 as long as it is active.

CORPSES EXPLOSION

Summoned Body-Eaters explode when they are killed or when the effect of the ability ends, violently damaging and repelling nearby enemies.
The explosion inflicts 51 points of damage.

RAVENS' FEAST

A flock of crows emerges from the ether, summoned by Death to attack his enemies.
It costs 300 anger points.
Flocks inflict 5 points of damage.

ANGRY WARDEN

The arcane power of Aegis Guard increases the probability that Death will inflict an Arcane Critical Strike as long as the ability is active.
10% more likely than Cbenedolpo Critico Arcano

CAUTION


While the Aegis Guard ability is active, lightning bolts are released from Death to damage nearby enemies.
Enemies hit every 0.5-1 seconds:1
Inflicts 37 points of electrocution damage.

HARBINGERS OF DEATH

With every attack scored, the summoned crows return Reaper Energy to Death.
Attacks increase Reaper Energy by 3

BENEDITION

By attacking the enemies, the crows of Death return Energy to their master.
Returns 10 Energy points for every enemy hit.

DEATH WATCH


The Aegis Guard skill lasts longer and is less expensive to conjure.
Reduces the cost by 10%.
Lasts 3 seconds longer.

ICE RAVENS

After absorbing the harsh cold of the Abyssal Plains, Death's crows inflict ice damage on all enemies they strike.
Inflicts 12 points of ice damage.

BRAZIL

Death draws on his own reserves of wrath to attack his enemies.
Frenzy increases in power the greater the amount of anger available.
It costs 100 points of wrath per bullet.
Inflicts 74 damage per bullet.



Audio Video Darksiders 2 - Skills Guide !
Do you want to know all the tricks and guides for your video games? Videogamestricks.com is a group of video game fans who want to inform you about the best tricks, secrets or advice. We offer quality content to be a source of useful information, so here you can find guides, tricks, secrets and advice so that you can play without any problem. Are you ready to get what you want? Enter and enjoy your video game to the fullest!
Bioshock Infinite : Equipment Guide ❯
Add a comment of Darksiders 2 - Skills Guide !
Comment sent successfully! We will review it in the next few hours.