Batman Arkham Knight - Guide to Missions City of Fear


Batman Arkham Knight: Solution and Guide to the Main Missions - Complete videos that show you how to overcome Batman Akham Knight's missions. A guide to finish all the missions with the highest score. The guide will help you find out how to continue, make the most of each situation and beat all the bosses in the game.

Batman Arkham Knight: 100% Complete Solution Missions of City of Fear

Below you will find all the main missions of the game that will be addressed in the video walktrough. For all the new videos in the Secondary Missions you can visit this playlist!


Missions: 

Below you will also find a series of info that introduce you to all the best moments that make up the great city of fear and summarize a bit the previous video:

MISSION - CITY OF FEAR - PART 1
In this first part of the mission we will get to know the villain of the game, the Scarecrow, Batman will then look for a way to stop him and will run into the beautiful and lethal Poison Ivy ending up in a chase with the new Batmobile...

MISSION - CITY OF FEAR - PART 2
In this second part we can explore the GCPD, the Gotham Police Department where we'll meet Gordon and Aaron Cash and visit the trophy room dedicated to Batman's villains. Then we will have to go to the clock tower to talk to Oracle who will show us the towers to activate to triangulate the position of the Scarecrow. Finally, the Batwing, will provide our Batmobile with a portentous upgrade, the Electric Winch!


MISSION - CITY OF FEAR - PART 3
In the third part, where we have given energy to the towers of the studios thanks to the new Batmobile skills, we will finally receive the new Batman suit sent by our friend Lucius Fox.

MISSION - CITY OF FEAR - PART 4
The Scarecrow is hiding in Ace Chemicals Industries and now to prepare the Batmobile and reach him. On the path of our hero, however, comes a new adversary, the Arkham Knight who will do everything to prevent Batman from entering the industries and save the trapped scientists.

MISSION - CITY OF FEAR - PART 5
The situation begins to get dangerous, Batman does not accept Robin's help and will have to rely only on his own strength and the Batmobile to overcome some platform sections and reach the lower floors of Ace Industries.

MISSION - CITY OF FEAR - PART 6
Thanks to an elevator winch and the driving force of the Batmobile, Batman manages to descend into the basement of the Ace Chemicals and save the last remaining scientist but back on the surface, Arkham Knight has prepared for him a warm welcome with the taste of armoured drones and a helicopter armed to the teeth!

MISSION - CITY OF FEAR - PART 7
It's time to break into the heart of Ace Industries and stop the fear toxin mixers: After breaking through the wall with the Batmobile and reaching the lower floors, Batman will finally come face to face with the...


MISSION - CITY OF FEAR - PART 8
Trapped and confused, Batman will try to save Gotham from its inevitable end but someone will abruptly interrupt Batman's work by projecting us into a flashback that will make us take control of Commissioner Gordon...

MISSION - CITY OF FEAR - PART 9
What's going on? Batman inhaled the fear toxin manifesting his worst nightmare? The Joker's infected blood is starting to take effect? Or is Batman also succumbing to the madness brought on by the Scarecrow? Nothing is as it seems in this ninth installment where Commissioner Gordon finally finds out about Barbara by severing his ties with the Dark Knight...

MISSION - CITY OF FEAR - PART 10
It's time for Batman to leave Bleake Island and activate the bridge to Gotham's second island, Miagani Island. Unfortunately, it's not that easy and Batman will have to deal with Arkham Knight's men. Just as he was about to breathe a sigh of relief, Batman is warned by the Riddler that Catwoman will die tonight...

MISSION - CITY OF FEAR - PART 11
The riddler has challenged Batman to a crazy series of challenges and Catwoman's life is up for grabs!
Before he can start, however, Batman must free Miagani Island from dangerous militia drones, willing to do anything to stop the Dark Knight...

MISSION - CITY OF FEAR - PART 12
It's time to get back on the trail of the car that kidnapped Oracle and discover that it has mysteriously gone off-road. Thanks to the detective's view, we'll have to examine the scene and find out what happened to the missing parts of the car in order to reconstruct the crash. Barbara caused the accident, but why would she do that if she had no hope of escaping? You'll find the answer to that by observing her last few seconds before being recaptured by the knight of Arkham...


MISSION - CITY OF FEAR - PART 13
New gadgets and new allies await us in this 13th part of the main adventure where a visit to the Wayne Tower will take us to meet Lucius Fox, historic ally and weapons technician of the Dark Knight. Fox will provide the Batmobile with new gadgets as well as giving us a new lead on the Arkham Knight's underground hideout...

MISSION - CITY OF FEAR - PART 14
Batman manages to penetrate the Arkham Knight's hideout but the latter is not unprepared and only the remote control of the Batmobile will be able to get Batman out of trouble and in pursuit of an armored car that may contain information Barbara, or yet another deception for our hero...

MISSION - CITY OF FEAR - PART 15
Batman doesn't have a minute's respite, and while Alfred searches for new information on Crane and the Arkham Knight, our hero will have to deal with the dangerous Firefly (of which you'll find our Gotham Fire Guide) and a new round of guns put up by the long-hunted Penguin of a new ally, Nightwing!

MISSION - CITY OF FEAR - PART 16
While Fox prepares new gadgets for Batman, the Batman will have to rescue the firefighting squad of Station 17, kidnapped and held prisoner by Gotham's criminals. Finally, Wayne Tower hides on its top a secret chamber full of new gadgets like the Remote Infiltrator...

MISSION - CITY OF FEAR - PART 17
Thanks to the Infiltrator Batman is able to get on the first blimp of Stsgg Industries and take control of it. The Infiltrator is in fact able to tilt the blimp to move the heavy loads that block the path to our hero. Once in the hull Batman will have to save Mr.Stagg from Arkham Knight's men but his mind is about to play a trick on him and is ready to choke him with laughter...

MISSION - CITY OF FEAR - PART 18
After recovering, the Dark Knight will have to face the Arkham Knight militia to continue on to the second blimp. Unfortunately, however, Batman will need Simon Stagg's fingerprints, which he will have to find by analyzing the video surveillance images...

MISSION - CITY OF FEAR - PART 19
After deactivating the protections, Batman gets back on Stagg's trail when he discovers that he had a deal with Crane for the creation of a mysterious device called Cloudfall.
After the clash with the armed militia of Arkham Knight, Batman finally comes to the terrifying Scarecrow but the scariest one is not outside but inside the mind of the Dark Knight...

MISSION - CITY OF FEAR - PART 20
The Cloudburst is gone and the Scarecrow with him, Batman begins to suffer too much from his situation, but the Scarecrow will give him a new reason to feel even worse. Finally Poison Ivy and the Knight team up to stop Crane's plans, while Two-Face is robbing gotham banks (follow our video guide to Two-Face's Robberies in Italian).

MISSION - CITY OF FEAR - PART 21
Wayne Tower is under attack, only Batman can save Fox thanks to the trusty Batmobile. Once the attack is over Batman will get a new gadget to help Ivy's plants grow and start countermeasures for Crane's plan. Finally it's time to join a new ally at Panessa Studios, Tim Drake, the third Robin...P.S. Don't forget to take the Freezing Attack!

MISSION - CITY OF FEAR - PART 22
It's time to reach Founders Island and take out the defenses prepared by the Knight of Arkham. Thanks to the Jammer, we'll be able to take out the militia drones and free the passage to the Batmobile that will be crucial to save Batman from an Arkham Knight ambush...

MISSION - CITY OF FEAR - PART 23
This Halloween night never ends and Batman will have to deal with Harley Quinn who broke into Panessa Studios releasing the infected with Joker's blood and putting Robin out of business. Only Batman can save the day with a new gadget, the voice synthesizer...

MISSION - CITY OF FEAR - PART 24
Freed Robin, Batman will have to deal with the 3 infected escapees who have taken control of 3 different areas of the old movie studios: Christina Bell is on set at the Haunted House, Charisma is on stage ready for an explosive audition while Gotham's heavyweight champion awaits you on the Wild West set...

MISSION - CITY OF FEAR - PART 25
Capturing them won't be easy, but with Robin's help, Batman will be able to throw deadly double KOs to knock out even the most fearsome opponents, but it's a pity that the Dark Knight's mind starts to collapse showing him the loss of an old Bat-Family member, Jason Todd...

MISSION - CITY OF FEAR - PART 26
Charisma is ready to blow us up, luckily for us he's crazy enough to do it after his obnoxious little songs and while Robin defuses the explosives, Batman has a new singing hallucination...P.S. The code to enter Charisma's room in Panessa Studios is 0539, watch the right mirror to interpret his moves!

MISSION - CITY OF FEAR - PART 27
It's time to put an end to Harley's plans but someone tricked Batman by luring the little clown and his henchmen all the way there. Between sudden deaths and twists and turns Batman will have to deal with his madness and accept to be locked up by Robin, along with the other infected...

MISSION - CITY OF FEAR - PART 28
As a new type of Drone designed to take down the Batmobile makes its way through the city, Batman will have to help Poison Ivy control his plants and prepare for the arrival of the Cloudburst: a wave of fear gas is about to flood Gotham...

MISSION - CITY OF FEAR - PART 29
Batman will have to find Stagg and get the information to stop the cloudburst, but the road to saving the city will lead the Dark Knight to be swallowed up by the gas and to reckon with his grinning madness...

MISSION - CITY OF FEAR - PART 30
Having regained control and restored the Batmobile, our hero will have to help Poison Ivy awaken an ancient sleeping plant in Gotham's underground heart. To do this, the Dark Knight will have to descend into the old subway conduits, but the Arkham Knight militia is always on the lookout...

MISSION - CITY OF FEAR - PART 31
Batman is now able to find the Arkham Knight's armored car and destroy the Cloudburst once and for all: it will be a tough battle and Batman will have to make the most of the Batmobile's potential to eliminate the Knight's escort and find the weak points of the Cloudburst...

MISSION - CITY OF FEAR - PART 32
The Cloudburst is defeated but another ally has lost his life in this tough crime fight: Poison Ivy has used all his energy to suck the poisonous gas of the Scarecrow. Batman can't stop and will have to go to the police station to pick up an old gadget of his, the Remote Power Charger, from the evidence room...

MISSION - CITY OF FEAR - PART 33
Gordon has been kidnapped by the Scarecrow and is being held in old shopping malls on Founders Island. Batman will have to overcome the mall's complex ventilation system to reach and rescue Gotham's most famous detective...

MISSION - CITY OF FEAR - PART 34
Thanks to the electric winch of the Batmobile and the Remote Electric Charge, Batman manages to descend into the foundations of the commercial complex in search of a way to save Gordon. Unexpectedly, the Arkham Knight returns aboard a giant drill ready to crush the Dark Knight forever...

MISSION - CITY OF FEAR - PART 35
With clever explosive devices Batman manages to neutralize the Arkham Knight but the Batmobile is definitely destroyed. The Dark Knight, however, can't get excited and finally manages to reach Gordon but the Arkham Knight returns on stage again it's time for him to throw the mask and find out who's hiding under the hood...

MISSION - CITY OF FEAR - PART 36
Who's Arkham Knight? Batman knows him very well and after defeating him he's ready to face Crane together with Gordon but an unexpected betrayal will cause Batman's faith to waver especially when he sees Barbara Gordon still alive and in the company of the Scarecrow. In the final part of the video, it's time for a new Batmobile and to reactivate the clock tower...

MISSION - CITY OF FEAR - PART 37
The GCPD is now connected to the Clock Tower, Barbara is getting ready to track down her father still in the hands of the Scarecrow but the latter has a nasty surprise ready for our heroes. The entire Gotham Police Department is under attack, dozens and dozens of Drones are ready to raze him to the ground, only one man stands between them and the agents barricaded inside, the only one who can stop them, Batman!

MISSION - CITY OF FEAR - PART 38
The long assault sees Batman taking out several enemy teams attacking from the roof and underground parking lot. After restoring power, Barbara will be able to help you in the fight against the Drones and the Batmobile will have to give its best to destroy the powerful battleships missile launchers of the militia. Exhausted and battered, Batman will discover that the assault was just a diversion used by the Scarecrow to enter Panessa Studios undisturbed and kidnap Robin, left behind by Batman...

MISSION - CITY OF FEAR - FINAL PART
The epic conclusion to the battle of the Dark Knight, where the Nightfall protocol will be activated!



Audio Video Batman Arkham Knight - Guide to Missions City of Fear
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